Pikmin and Mario Tennis are coming to Wii in 2009. The remakes, that is. Siliconera reports today Nintendo has confirmed the Pikmin and Mario Power Tennis “Wii-makes” will be released in North America in 2009. No specific North American dates were given, but Pikmin is now on track for a Dec. 25 release in Japan. The confirmation comes from a PDF skeleton plan issued by Nintendo of Japa...
Nintendo is bringing “enhanced GameCube software” to Wii. The first games in Nintendo’s “Play on Wii Selection” will be Pikmin and Donkey Kong: Jungle Beat. According to Nintendo President Satoru Iwata, the games will have additional Wii functionality. Both have Nov. 2008 releases in Japan. Pikmin was originally released for GameCube in North America in Dec. 2001, and...
GameCube faithful will finally be able to get their hands on Radio Allergy, one of the system’s cancelled 2007 swan songs. Only they’ll be playing it on Wii. Ultimate Shooting Collection, the aptly named shooter compilation, will include Radio Allergy. The localized version of Japanese shooter Radilgy, Radio Allergy was planned to be one of the final games released for GameCube before ...
So many mysteries surround this GameCube poster spotted in the 2.Akt bar in Zurich, Switzerland. Why was the poster stuck behind the mirror and a clock? What was on the rest of the poster? How long has it been there? The world may never know.
We’ve enjoyed the fruits of Nintendo’s labors in the West for over 20 years, but there are still some games we haven’t been able to play. Here are the Top 3 Game Series that Nintendo still hasn’t released outside of Japan.
I’m currently playing Super Mario Advance 4 (SMB3), which is great, but I wish I could play it on my TV. In my effort to consolidate consoles and still play every Nintendo game in 2006, I hastily got rid of my black GameCube after Wii launched. I’m now regretting it–I want a Game Boy Player. In any case, how much you wanna bet the next DS will feature a Virtual Handheld that sell...
“The perfect game.” Our community often scoffs at the concept. Many argue perfection is unattainable, a Utopian mirage no game developer could ever reach. No game is entirely unblemished; there is always room for improvement, we argue, and there is always a flaw worth criticizing. It almost seems an unwritten rule of gaming. The words of a writer who describes any game as “faultl...
IGN brings word today that Factor 5, once critical of Wii’s paltry graphics, is now making an unannounced Wii game without using GameCube tech. Not only did Factor 5 work with Nintendo to develop GameCube’s audio solution, but it pushed the console harder on a graphics level than just about every other studio, Nintendo included. Bearing that in mind, fans can rest assured that whatever...
I’m not sure if it was the GameCube’s sales figures that dictated this, but it seems like a lot of first party Nintendo games only got one entry on that console. Pikmin and Metroid being the few exceptions, mega-hits on the GameCube like the Smash Bros, Super Mario, and Mario Kart franchises seemed to be primed for at least one sequel. Was this a quality control choice by Nintendo?...
What to make of this news? Gamasutra has a bunch of pie charts up today comparing the distribution of ESRB rated games for this and last generations’ consoles. By the looks of these charts the Wii, when compared to the GameCube, looks like a Chucky Cheese’s game room. Meanwhile the ‘cube is Studio 54 in the 1970s.
FROM GAMES RADAR: “We sat down with the boss of Sonic Team USA, Takashi Iizuka, at the Wii Flat in London yesterday to quiz him on his new game, NiGHTS: Journey of Dreams on Wii – and he revealed an interesting fact about the game’s development. Turns out that of all the four control methods available, the development team all play the game using GameCube controllers.”