I first went over to check out WiiWare for Cave Story, since i am a big Cave Story fan and I had to get my fix on the new artstyle and the remixes of the new songs. While there I ran into the people at Nicalis who are working on the port, very nice guys with a strong dedication to the fans of the series.
For those of you who don’t know what Cave Story is, it was a game developed by one person, Daisuke Amaya, who goes by the online name Pixel. Cave Story follows the adventures of a warrior who wakes up in a cave with amnesia. He has no idea how he got there or where he is from, yet he gets stuck in matters of the people and creatures that live on the land. The game is a hard core platformer with a mixture of contra style shooting. With various weapons that you can collect, and power ups you can find Castlevania style.
One thing I did notice was that the game plays slightly faster than the original Cave Story which makes the game somewhat challenging, so you have to learn to deal with the slight speed up. From what Tyrone told me, it was how pixel originally wanted the game to be but there was some limits with the program he made. It’s hardly noticeable but even I was wondering why the game was a little bit harder.