E3

Impressions: Shield Pose

Out of all the game demos available for Wii U at this week’s E3, I hope that Shield Pose is the one to become a retail release because of it’s unique rhythm based gameplay. The basic premise of the title was a simple one; you must use the Wii U tablet controller as a shield to block incoming suction-cup  arrows from the onscreen pirate characters. To achieve the highest possible sc...

Impressions: Heroes of Ruin

The world learned of Heroes of Ruin’s existance right before E3 via the Facebook page of the games developer N-Space. The 3DS title is very reminisant of dungen crawling games such as Diablo and feel right at home on Nintendo’s handheld. In the E3 build availible at the show, I was given the option of choosing either a mele and a ranged class , but that was only the beginning of the cu...

Impressions: Star Fox 64 3D

I can honestly say that before E3 I didn’t expect much from the remastered version of Star Fox 64 for the Nintendo 3DS. After all, I waited until the the final day of the show to get my hands on the title because of the sheer amount of stuff to see at the show. Why would I waste my precious time at the show with a game I played over a decade ago? Turns out that I couldn’t have been mor...

Impressions: Ghost Recon Online

Ghost Recon Online was the only Wii U, title on display that truly showed how the Wii U could enhance a :core: game in a positive way. The game controls just like you would expect any dual analog stick shooter to control with the added benefit of having the tablet screen displaying an onscreen map to the player. The tablet screen is used in a couple of unique ways  and it was my first experienc...

Impressions:Battle Mii

Battle Mii, much like Chase Mii, was an interesting concept but ultimately was nothing more than a tech demo. Nonetheless, the game was fun to play even if there wasn’t much to it at the end of the day. In Battle Mii, one player is in control of the Wii U tablet which is used to control a gunship. To aim the player must move the Wii U tablet to control the ships cross-hair, with navigation o...

Impressions: Chase Mii

Chase Mii instantly reminded me of the first ever Gamecube to Gameboy Advance connectivity title Pac-Man Vs. The concept is a simple one; one player is in control of the Wii U tablet controller and has the ability to move Mario around a labyrinth like environment while four other players control different colored toad characters with the Wii remote trying to tag Mario. The player with the Wii U ...

Someone’s excited about Zelda’s 25th anniversary

As seen yesterday at the Nintendo press conference.

Breaking: Pikmin was Wii title now for Wii U

Miyamoto just dropped a bomb. Pikmin was a Wii title but was canned and is now coming to Wii U. Miyamoto wasn’t supposed to talk about it, but he felt like it so he did! Good news for Nintendo fans, bad news for everyone waiting for Pikmin Wii. Apparently we won’t have to wait long for the game, maybe a Wii U launch title perhaps? Who knows! I for one am certainly excited though!

Breaking: Super Mario 3DS to feature top down Zelda style levels

At the Miyamoto roundtable a few Mario 3DS levels were shown in a top down Zelda style in commemoration of Zelda’s 25th anniversary. Zelda fanfare and enemies will be included in these levels, totally blowing this writers mind! Keep the channel on Infendo for more info from the show floor!

Impressions: Mario Kart 3DS

My time with Mario Kart 3DS was short but sweet at the Nintendo booth. The game plays exactly how you would expect a Mario Kart title to play, so gamers will be able to jump right in and begin karting without a hiccup. When your kart hits a jump, it will sprout a hang glider out the back which gives you the ability to glide the kart to the ground. This adds an entirely new element to a familiar f...

Impressions: Luigi’s Mansion 2

Luigi’s Mansion 2 will be immediately familiar to anyone who has played the Gamecube original, which is a good thing. To dispose of ghosts, Luigi must surprise them with his flashlight which can be controlled by holding  down the strobe button and moving around the 3DS using the accelerometers. Once Luigi has them stunned, his trusty Poltergust 3000 is used to suck the ghosts into the v...

Impressions: Super Mario 3DS

The e3 demo for Super Mario 3DS was short but sweet, giving the public their first chance to see how 3D can make an impact on a platformer. Miyamoto has gone on record saying that stereoscopic 3D would be a beneficial feature to platformers, and I’m here to tell you that he is 100% correct.