Impressions: Luigi’s Mansion 2

Luigi’s Mansion 2 will be immediately familiar to anyone who has played the Gamecube original, which is a good thing. To dispose of ghosts, Luigi must surprise them with his flashlight which can be controlled by holding  down the strobe button and moving around the 3DS using the accelerometers. Once Luigi has them stunned, his trusty Poltergust 3000 is used to suck the ghosts into the vacuum.

The ability to suck money into the Poltergust 3000 also returns, making sucking each and every vase and table cloth important if getting a high score is your type of thing.

While there wasn’t anything in the 3DS demo that was much different from the Gamecube version, the game plays very well on the  handheld and I expect it to be loads of fun when upon release.

Eugene lives in New Mexico and has been a life long gamer since getting his hands on an NES. Always partial to Nintendo, Eugene has made it a point to keep informed on all things Mario.


  1. This looks awesome. 🙂

  2. I never played the first one, but I will get this!

  3. Can’t wait. The Gamecube one was fun, but the controls were kinda weird.

  4. So excited for this one, the first one was so awesome and I think I will replay it on Gamecube in the next few days:D

  5. I miss the analog triggers from the Gamecube controller. They could have been put to more use, like varying levels of vacuuming. And the trigger clicks could have been like a lock that kept it on max power until you click it off. Star Fox Assault was the best example with the varying rates of rapid-fire (and click-holding would charge up a power shot).

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