Ghost Recon Online was the only Wii U, title on display that truly showed how the Wii U could enhance a :core: game in a positive way. The game controls just like you would expect any dual analog stick shooter to control with the addedÂ benefit of having the tabletÂ screen displaying an onscreen map to the player. The tablet screen is used in a couple of unique ways Â and it was my first experience with Wii U where I could honestly say that playing with a Wii U controller would be better than playing without one.
The Crosscom 2.0 makes a return in Ghost Recon Online and in the Wii U version of the title, it is completelyÂ controllableÂ from the tablet’s touch screen. For players not familiar with the Ghost Recon franchise, the crosscom Â gives the player a full screen view of what his friendly units (e.g. UAV drones, helicopters, other Ghosts) are seeing while also giving the user the ability to command his squad and give them simple orders. When going into this viewpoint, the Wii U tablet acts as a window into the eyes of yourÂ squad-mateÂ withoutÂ interruptingÂ the action happening on the television. Simple yet elegant.
Not to be outdone, the map screen also has some features unique the the Wii U title. As the tablet screen is tilted from side to side, the map goes from a two-dimensional bird’s-eye view of the battlefield to 3D map allowing the player to better judge where cover points are located and exactly how big or small they will be in the environment. The map screen can also be touched anywhere to drop a recon point into the environment, which can be used to show squad-mates where help is needed or to set the next rally point.
All in all I came away from the Ghost Recon Online demo very impressed. While the Ubisoft rep who guided me through my time with the game was unable to tell me much about the specifics of the online components of the title, to my relief he ensured me that friend codes would not be a feature in the Wii U title.
Who wants to hate on this Wii U title? Not this Infendo writer, no sire.