In researching the best Zelda clone games for a story I’m working on, I recently played Darksiders for PS3, Xbox 360, and (coming soon) to PC. It’s an okay game with awesome production values, and it’s very reminiscent of Zelda. That said, it’s one of many modern games that feel the need to artificially inflate the number of buttons used, as if they add any real value to th...
The first “true” video game movie isn’t doing to well at the box offices, according to sales data. Scott Pilgrim Vs. The World only managed to pull in a measly 10 million over opening weekend; which isn’t exactly cutting it for the movie with a 60 million budget. Strangely enough, if you guys didn’t already know this, this is one of the few movies that Miyamoto has gi...
In December, Game Informer named The Legend of Zelda “the greatest game of all time” on their Top 200 list. I disagree, if only for one reason: its controls’namely the inability to move diagonally, which fail to stand the test of time (having seen the light of modern controls). Make no mistake, playing Zelda in 1986 was a revelation. But playing today feels clunky, unlike Mario. Link...
Hmm. I’ve since warmed to the new pseudo-cel shaded look of the upcoming Wii MotionPlus-enhanced Zelda title, but the look of this deviantart submission has kind of given me second thoughts about what the next title in the series should look like… [Thanks 4cr for locating this gem]
As producer Eiji Aonuma explains it: “Traditionally a dungeon is a place where it’s all about combat and going from room to room, defeating enemies to get to the end. In Zelda: Skyward Sword, we’re trying to move the small connected dungeon rooms into an area that might traditionally be considered a field or overworld. We’re thinking about creating dungeons where you don...
[youtube]http://www.youtube.com/watch?v=Z5V_nauQ5gk[/youtube] His name: Hidemaro Fujibayashi. Other games he’s directed: The Legend of Zelda: Oracle of Ages/Seasons, The Legend of Zelda: Four Swords and… wait for it… The Legend of Zelda: The Minish Cap (aka my favorite 2D Zelda ever)! Eiji Aonuma, the go-to console director of late, is great. But I’m anxious to see where Fu...
And by “directed,” I mean design and/or wrote. Not just “produced,” the oversight role he’s assumed of late. So, what is it?
Having played both recently, I think it does. And dare I say it, don’t better controls make for a more enjoyable game?
So says Gaming Bolt. Sadly, I cannot say I played this game. (Don’t ask. 1993 was a bad year for me.)
Iron boots are only heavy when you wear them.
More aging taking place here.
A Gamespot interview from E3 featuring Eji Aonuma, has him talking about the elements of Skyward Sword and some of the games design. It’s an interesting interview and provides more depth to Skyward sword than what most people already know about the game. How do you guys feel about Skyward Sword and the style they decided to take with the design of the game?