When the Xbox 360 launched four years ago, developers were required to make high-definition games. Not any more, says Split/Second developer David Jefferies, in a guest column for Develop Magazine. “Now we are free to make the trade-off between resolution and image quality as we see fit,” he said.
The news comes after a report revealed that less than half of Xbox 360 owners own an HDTV, validating Nintendo’s position to exclude HD when releasing the Wii in 2006. “The irony of all this makes me laugh,” said tipster
Kyle Kale Menges in an email to Infendo. “Nintendo might know a thing or two about making game consoles, huh?”