Interview

Aonuma: “Recent Zelda games have been rather linear”

The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS has been praised for not only its call back to A Link to the Past but its departure from the usual norms of the popular franchise (item renting and choosing dungeon order, to be exact). However, aside from a few drastic changes, longtime Zelda producer Eiji Aonuma hopes to change more for the series’ betterment. In an interview ...

Miyamoto feels responsible for slugging Wii U sales

In an interview with Computer and Video Games, Mario and Zelda creator Shigeru Miyamoto opened up on why the Wii U has been off to a slow start this console generation. In part, Miyamoto feels he’s partially responsible that the Wii U hasn’t met the company’s expectations midway through 2013. CVG: Wii U has had a slow start. Do you personally feel the responsibility to help steer...

Miyamoto Interviewed By Polygon

Today Polygon’s interview with the great Shirgeru Miyamoto went up. Although obviously on a tight PR leash, the interview makes an interesting watch or read nonetheless. Miyamoto goes over what he wants to be achieved by the imminent Luigi’s Mansion: Dark Moon, and why Nintendo have decided 2013 should be the ‘Year of Luigi’. Amongst the other topics discussed are Nintendo&...

Soundbite interview with “hardcore” gamer

Infendo: What are you doing later? Hardcore-er: I’m gonna jump on Xbox Live and listen to Pantera all night while popping off peeps in Call of Duty. Infendo: Cool beans.

Death of the fanman: How Nintendo lost one of its most avid evangelists

Jack Loftus was one of the first contributors to Infendo. He began writing for the blog in 2006, a year after I founded it. Known for his wit, provocative writing, and unabashed subjectivity, Jack lovingly referred to himself as the “fanman.” When gamers prematurely wrote off the DS, and later Wii, Jack was quick to champion each platform and its maker. Over the last half decade, i...

DSi LL Japan Launch Coverage

The newest iteration of Nintendo’s dual-screen juggernaut launched in Japan over the weekend, and Infendo was at Akihabara’s Yodobashi Camera early to chat up the crowd that had lined up to be among the first to get the DSi LL. The vibe of the crowd was generally energetic and the line of buyers kept growing well after we had entered the store. As you can see in the video, there were a...

E3 Interview: Capcom’s Seth Killian Talks TvC!

One of the biggest and best announcements to go under appreciated at this year’s E3 was the localization of Tatsunoko Vs. Capcom, a solid, beautiful fighting game pitting Capcom’s best against characters from Tatsunoko animation! After huge fan outcry to see this title on US shores and a complicated battle to collect all of the US character rights the game is finally heading to North A...

Interview with Conduit developer: If we aren’t listening to the fans, we aren’t doing our jobs

Eric Nofsigner, Chief Creative Officer of High Voltage Software, has long been an advocate of better gaming on the Wii. “Most of the games on the Wii look like crap.” Nofsinger told IGN last April, “We want to change that. …Our goal is to be the most technically innovative Wii developer on the planet.” High Voltage has spent the last year developing The Conduit, the much hyped indepe...

Infendo interviews Tommy Tallarico

At Infendo we try to bring you the most positive and informative news we possibly can. When my review of Video Games Live was being plagued by some imposters who were pretending to be Tommy Tallarico, I took the initiative to get in contact with him and try to find out what exactly was going on. When we finally started talking we managed to have nice conversation about Video Games live and gaming ...

Infendo Interview: Zelda marathon coordinator, Cameron Banga

Two weeks ago (January 11th) CameronBanga.com’s staff got together with one goal in mind…to play four 3D Zelda games including Ocarina of Time, Majora’s Mask, Wind Waker, and Twilight Princess within 48 hours. Quite the challenge when you weigh the odds. The Four48 team set up a live streaming webcam in preparation for maybe a handful of people. Little did they know that over 80,000...

Iwata Asks: Brawl Development

Dojo’s double update today included the launch of a behind the scenes interview with Super Smash Brothers director, Masahiro Sakurai. This multi-volume interview explores the development cycle starting with day one (May 2005) to the completion of the game. It’s a great read that lets us have a peek at how Nintendo commands it’s sub companies like Sora (Brawl dev). Here’s a ...

No Wii Sports sequel yet, “too predictable” Iwata says

I don’t know if any of you guys and gals have been following this, but about six months ago Satoru Iwata and Shigesato Itoi, Iwata’s “old friend” from Hobonichi, sat down over take-out for an eleven-part discussion on Nintendo, video games, and everything in between. Today’s segment, “Don’t do the easy,” is something I should have read before posting...