Miyamoto hints to new Pikmin, Mario titles

Infendo

No one expected to be dissecting quotes again so soon, but if I don’t write about some good Nintendo games during E3, I am going to lose my freaking mind. If I have to dig through interviews for more vague hints, the likes of which are usually pre-E3 fodder, then so be it.

Nintendo broke my heart during its onstage waggle-fest idiot parade yesterday, but the company has dropped some hints offstage that are somewhat encouraging, if you can manage to crawl from the gutter from which it threw you.

In an E3 interview yesterday with IGN’s Matt Casamassina, Shigeru Miyamoto dropped some not-so-subtle hints to encourage Nintendo fans that were hoping to see, you know…video games at E3.

When pressed about a new Pikmin:

“There isn’t anything that we can announce right now, but I’m sure we’ll probably do something with it. The Pikmin team is, of course, still there and maybe we’ll have something to talk about before too long.”

About a New Super Mario Bros. sequel and announcing projects:

“That team is also working hard. The thing that’s difficult is that, as you know, the way we handle our announcement is we work on product and once the product is at a state where we feel it’s ready to show to people, then that’s when we’re willing to talk about it. Which is why it’s difficult for me to talk about different projects in interviews. I have a lot of different teams and those teams are all at different points in their experiments or development, so it’s typically once they’ve finalized something that we’re able to talk about it. But for me to go into too much detail would be a little bit irresponsible in an interview. All that I can say is that that team is also working.”

Toward the end of the interview, IGN nailed Miyamoto with a hard-hitting follow-up question on most gamers’ minds.

“We don’t really have a question,” said Casamassina. “We just want you to make another Galaxy game.”

“Leave it to me,” said Miyamoto.

Let’s hope, after revealing projects suggesting the contrary, the godfather of video game design retains the ambition to make a game that plays sharply, looks amazing and doesn’t involve dancing around like an idiot with your grandparents.