I think this research done by Ron Carmel, co-creator of World of Goo, shows that Wii/DS/3DS/Wii-U owners are kind of screwed when it comes to future indie developer games on Nintendo platforms, especially if you look at this graph. Sure, his post is about developers migrating away from XBLA, but it goes on to show data that getting your game to market with Nintendo is extremely difficult (but st...
Although they admit the “average iPhone/iPad gamer is more interested in pleasantly passing time than being intellectually engaged or challenged,” indie darlings and World of Goo creators 2D Boy view App Store games as the future of video games. At least the kind of games they make ’ really awesome and clever puzzle games. To whit: World of Goo’s launch on iPad gave us a new pers...
Independent of platform, these are the best low-profile games this year, because I said so. What are your favorite hidden gems of 2008?
Only one in ten people playing World of Goo has actually paid for it. Or so says 2D Boy’s Ron Carmel, a member of the two-man team responsible for the hit puzzler. “Last we checked, the piracy rate was about 90 percent,” said Carmel in a Rock, Paper, Shotgun posting. Joystiq contacted Carmel yesterday to confirm the piracy estimate, and he said the figure is “about right....
European gamers, often unfairly overlooked by the games industry, have gotten want they wanted. And all they had to do was ask. World of Goo developer 2D Boy has announced the game will release in Europe via WiiWare for “most likely” the same $15 American price. “Ever since we realized releasing World of Goo as a retail game in Europe is unfair to those on the other side of the A...