Recently Wired Blog got the chance to take a shot at the “Play On Wii” version of Metroid Prime, and they have noticed a few changes. Changes that would be considered improvements by some, and most of these enhancements were implemented in Metroid Prime 3. You can view a summary of all of the changes after the jump.
- The Wii version features wide screen display
- Point-and-shoot controls.
- You can Lock on to an enemy or lock onto an area and free aim at the enemy.
- You turn around by moving the aiming reticule towards the edge of the screen
- Selecting visors and beams is done by holding the plus and minus buttons to bring up a menu.
- You can earn badges for completing certain tasks, like defeating the Parasite Queen or escaping the first level.
- These can be redeemed for bonus content – art galleries, music, “Fusion Suit”.
- There is voice acting in the form of narration for sequences which include the introduction of Samus Aran.
- “Game Screen shot Tool” in the bonus content options which was available in Metroid Prime 3.
According to Wired’s impression list, they seemed to have taken everything that made Metroid Prime 3 great and just tacked it on to the first one, and after reading their impression I can honestly say that I am excited for this game.
I know some of you have already played and beaten Metroid Prime, but is anyone curious to how the first one would play with the motion controls? Would you play through the game again? Even if you just rented it to feel the controls? Finally, I would like to know if anyone was disappointed by Metroid Prime 3 and the games motion controls?