Aonuma confirms previously cut dungeons will not come to Wind Waker HD


When the Legend of Zelda: The Wind Waker was initially released for the Gamecube in 2003, longtime series director Eiji Aonuma went on the record that at least two dungeons were cut because of time constraints. In place of those missing dungeons, a Triforce scavenger hunt was added to pad the game’s length, which was met with mixed opinions. Once the HD remake of the Wind Waker was announced in January, fans expected that those missing dungeons would finally make an appearance. Well, Aonuma struck down those possibilities by confirming that no new dungeons will be added to Wind Waker HD.

In an interview with Eurogamer (full quotes below), Aunoma confesses that the previously cut dungeons won’t be added to the HD re-release because their ideas have already be used in previous Zelda titles (it is unsure which Zelda titles where these ideas were implemented . Furthermore, Aunoma mentions that the development team does not want to affect the other parts of the game and stay completely true to the Gamecube original. This news may come as a bit of disappointment to fans who wanted a true director’s cut of Wind Waker, but Aonuma did hint earlier in the week about fixing the pacing/Triforce hunt in the game’s second half.

The Legend of Zelda: The Wind Waker HD is slated for release on the Wii U in North America this October.

“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version! I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to.”

“If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”

What do you think about Aonuma’s decision not to include the Wind Waker’s lost dungeons?Does this change your decision to pick up the HD remake? Tell us in the comments below.

5 Responses to Aonuma confirms previously cut dungeons will not come to Wind Waker HD

  1. だ多くの佳嬪らが竜王に寵せられて竜種改良と来るから、嬋娟(せんけん)たる竜女が人を魅殺した話多きも尤もだ、竜宮に財多しというが転じて海に竜王住む故大海に無量の宝ありと『施設論』など仏書に多く見ゆ。また鮫(ふか)類にもその

  2. き)に最後(しまい)まで完全につくりあげてしまった。「ほんのこというと、まだよう、まとまっていなかったのじゃ。」鼓村さんは、自分だけでなら、どんなふうにも弾けるので、癖になってしまってて、困ると自分でこぼして、気持ちが軽

  3. した眼ざしで、「何をおっしゃるのです、私はあなた方の育ての親ですよ、お母さまに代って、あなた方を教育したのはこの私です」きっぱりとした声できり返すと、鉄平の精悍な眼がぎらりと動いた。「それは解《わか》っていますよ、しかし

  4. (すこ)し気まりが悪くなり出した。「君もそうだが、僕だッても事務にかけちゃー……」「些し小いさな声で咄(はな)し給(たま)え、人に聞える」ト気を附けられて俄(にわか)に声を低めて、「事務に懸けちゃこう云やア可笑(おか)し

  5. は言って見た。「皆なの丹精で、これまでに為たわい。旦那が出て了った後で、私がお前さんの家から帰って来た時なぞは……眼も当てられすか」とお種は肩を動(ゆす)った。「そう言えば、達雄さんも満洲の方へ行ったそうですネ」「そうだ

Leave a Reply

%d bloggers like this: