With upcoming Zelda Wii title, which Nintendo will show up?

I’ve never been one that’s entirely comfortable with Nintendo changing its ways, at least when it comes to its core franchises. The transition from Super Mario World to Mario 64 was a leap of faith for me, and luckily, it ended up being a great move and a great game. The industry changed because of it, for the better (although at the expense, sadly, of 2-D platformers — Sony was also to blame for this with the PSOne). Zelda, equally, also made the jump to 3-D, and changed for the better.

Today, it seems, we’re on the cusp of yet another change for these two marquee franchise players. For the better part of the past year or so, Nintendo execs have hinted, confirmed, and danced around the issue of how, exactly, Mario and Zelda will change.

What piques my curiosity about these looming changes today is that this isn’t the same Nintendo we saw five years ago, let alone the one that created the original titles in the wild west days of the 1980s.

Given that we know a little bit more about a new Zelda title today than we do Mario, and because Zelda will no doubt drop first given the release dates of the previous titles in these series (and the fact that Tp was a GC game), this post will be about Zelda. When the next Wii installment appears on the horizon, which Nintendo will show up with it?

We know a lot about Nintendo’s strategy today. Not content to allow the industry to remain the realm of a small percentage of the population, it sought to expand gaming into all corners of the population with a low-cost, interactive console (and portable). In fairness, the company HAD to do this, or else face extinction. On the other hand, had Nintendo not done this, the industry could have also seen itself in the same predicament as Nintendo, circa the GameCube era.

So, knowing that Nintendo seeks to expand gaming to everyone, that leads us to the first head of the Zelda hydra…

Zelda Fun for Everyone

I’m going to wager that a lot of people just imagined some kind of perverse, Ponyz kids game with Zelda branding just now. Some kind of cel-shaded monster with pink puppies and rainbows, designed for girls or young children. I can’t blame you. There are two really big gaming and hardware companies out there today who’ve made it their modus operandi to cast and corner Nintendo in this light. Or maybe you imagined some generic Living Room USA scene, with gramps and grandma teetering on a balance board while they controlled Link and Epona the horse as they navigated a Sudoku puzzle in Western Hyrule. Again, no need to apologize. In a world that deals often in absolutes, all it takes is one successful Brain Training or motion-controlled title and you get the mini-game brand for life.

But that’s not what I mean when I say that one of the Nintendo’s that could show up in late 2009 will arrive with a “all-inclusive” Zelda title. What I mean is Nintendo will show up with a game that has the intuitiveness and simplicity of the original Legend of Zelda. Two buttons, a joystick, and a pause button that brings up a single screen for additional items. A straight-forward story minus all those annoying characters that sprouted up in Twilight Princess.

Again, don’t mistake this for dumbed-down Zelda, and definitely don’t mistake it for the misnomer “casual game.” The beauty of the original Zelda, from which this game would draw its focus, was that you were tossed into a world without rhyme nor reason (not even a sword!). You were asked to explore, and due to the ingenuity of the game design (hat tip, Miyamoto), you could easily figure things out as you went along. You can’t say that of the current Zelda, which in my opinion was weighed down by the Hardcore Gamer Complex (HGC), which demands that all games today be deep, drawn out affairs that have you drifting along in a story of the developer’s creation, and not creating or impacting the story yourself. Twilight Princess, while decent, TELLS you what is supposed to be fun, as opposed to SHOWING you things and letting the gameplay be the deciding factor. At no point is this more obvious that the drawn out, tutorial-ridden introduction to the game.

If all-inclusive Nintendo shows up, expect a simple Zelda, in terms of interaction, with a rich world to explore on your own. Again, it’s not the graphics or game play that will be all-inclusive (read: they won’t be ugly and dumb, as some will suggest), it will be the barrier to entry (two buttons, no tutorials whatsoever).

That said, there’s a second Nintendo that could show up too…

Zelda goes hard to the right, embraces war

Forget easy controls and no tutorials. Zelda is a man’s game and needs manly themes. This version of Nintendo takes Twilight Princess and cranks everything up to 11. More violence, a deeper story, more characters (but still no voice acting!). Amazing graphics backed by orchestra-driven scores. Link is tossed into a storyline that sees him in the middle of a war for Hyrule. Hell, maybe Zelda’s dead, and that’s what kicks everything off. You wanted different? Well, Nintendo listened, and it saw a future for the series in the war-torn, blood soaked fields of Hyrule. Epona is beef jerky.

In this version of Zelda, Nintendo brings us more weapons, more attacks, killer combos, and a slew of interactive sidekicks that turn the one-on-one battles of yesterday’s Zelda into mini-campaigns. You assign various weapons to your small party, and maybe even hammer out runes at the Blacksmith to make those weapons unique. Link, once portrayed as a small boy in title’s past, is now a full-grown man, hardened by the death of Zelda (or perhaps Midna). Heavy emphasis is placed on visuals, the soundtrack, and the interactive scenes that make this Zelda the most movie-like version yet. Dungeon crawling is still a staple of the series, but gone are the simple puzzles that got in the way. Now it’s all fighting, all the time, with breaks in between for cut scenes to drive the story forward.

Hyrule, already a decent size in Twilight Princess, has quadrupled to four distinct regions. You’re free to wander some of the landscape, and unlock the rest along the way. This Zelda, and this version of Nintendo, requires an investment of time and money. No less than 40 hours and $60, which includes maps, a spell book, and additional tutorials.

This, of course, leads us to Nintendo laid bare, and the third version that could show up next year…

Zelda gets pixelated

Perhaps this one is a pipe dream, but the success of Mega Man 9 and the looming release of a new Gradius 16-bit title on WiiWare got me thinking about a similar treatment for Zelda.

In a bid to show a deep commitment to the WiiWare service, and the download model in general, Nintendo releases the next Zelda as an 8- or 16-bit version with a present day, multi-million dollar budget. This is also a deep version of Zelda, but the dated graphics tug on older gamer’s heart strings with its nostalgia, and entice new gamers to the fold that might be intimidated by option #2 games, above.

The music is 8-bit too, and riffs on old school themes, while at the same time introducing current day tunes as 8-bit remakes. The launch of the DSi should prove to anyone who cares that Nintendo will soon be embracing the download model pretty heavily in the future, storage woes be damned. 8-bit Zelda would work nicely as a flagship title for when downloads begin to overtake physical formats over the next few years.

Purists will decry this version of Nintendo for taking a step backward, but again I have to stress that graphics are the least important component to this kind of game– just as it was with Mega Man 9. A good game is a good game, and I’ve come to expect nothing less from Nintendo, regardless of which version happens to show up with a “fundamentally different” Zelda title.

This version would ineivitably lead to the “second quest” option that fans of the original love so dearly. Or, you could just type Zelda as your name in the log in screen.

Downgrading the graphics also allows Nintendo to experiment with DS-to-Wii compatibility. Where that could lead is anyone’s guess…

Zelda embraces a paradigm shift

I’ll briefly conclude with the fourth Nintendo; the one that shows up and fundamentally changes gaming, again, and uses Zelda as the catalyst for such a plan. With this version of Nintendo, we have no idea what to expect, because that’s the true nature of a paradigm shift.

Maybe this touches on DS/Wii combined gaming, or something to do with online, or maybe they release a game that works as well on a hand held as it does on a console. Or… who knows? Maybe the next Zelda arrives in 2010, alongside the latest Wii iteration, complete with an even crazier control scheme than we have today.

On that note, how far off the mark am I this time?

40 Responses to With upcoming Zelda Wii title, which Nintendo will show up?

  1. El Hajjish says:

    I’ve posted this before, but I would like to see the following in a new Zelda:

    A lovingly hand-drawn / watercolour-based 2-D Zelda game. Imagine Hyrule as a living canvas, with each character, prop and tree painted with rich colours and charming detail.

    Cut the deep story and bring the series back to it’s spirtual roots: the simple joy of exploring woods and caves that inspired Miyamoto to make the original entry in the first place. Good design can serve to guide the player.

    Keep the interface clean and simple.

    Throw the “enter dungeon + find item + use said item on boss” forumula out the window. Let us stumble upon an item buried under the roots of a tree. Develop puzzles that require creative use of more than one item at the time.

  2. Kannon says:

    you guys are just silly.

  3. ModplanMan says:

    I don’t get one part – you say don’t mistake this for a dumbed down or “casual” Zelda, but then later say (read: Ugly and dumb).

    Am I missing something?

    Phantom Hourglass is probably an example of all-inclusive Zelda. Look there for ideas, especially after the mentioning of PH and TP teams mixing between each other a lot.

    In fact, the next Zelda will make a point of interaction. That’s the very point of the Wii, and so extra emphasis seems obvious to be placed on wiimote uses along with the pick up and play.

    Zelda will remain a moderately complex game, but in a different way. As you mentioned, less so of drawn out 60 hour gameplay boasts, whilst more emphasis on direct interactivity and possibly skill required to control/use said elements.

  4. Jack says:

    @Mod: Good catch. I’ll clarify with an update.

  5. Poochy says:

    How about a game that is more in the vein of Zelda II: Adventure of Link? I remember reading an interview once where Miyamoto said that there are certain members of the Zelda team that are always bugging him to allow them to create a sequel to Zelda II. Maybe this is something Nintendo should consider, perhaps as a Wiiware title?

    “you guys are just silly.”


  6. Jeff says:

    Well it’s really a matter of which loud and vocal fanboys you would be fine with “pissing off,” as it were.

    Me? I’d rather they flip the basic concept of Zelda on it’s head, Make Link a Prince and have him journey from civilization, to nature, as opposed to the previous games.

  7. DmNt says:

    At this point, we don’t know what Nintendo is planning for Zelda, so I guess we’ll just have to wait and see… I just hope it’s not a casaulfest.

  8. Poochy says:

    @ DmNt:

    You mean casualfest, not casaulfest, right?

    Casual is a misnomer. Please don’t buy the hype that big video game news sites try to sell you: that we live in a hardcore gaming world, and that there is a divide between “hardcores” and “casuals”. Games are games. Whether or not you can sit down and enjoy a cutesy, simpler Zelda really all depends on whether you’re willing to swallow your pride and play something that you might, at first, feel silly playing at your age.

    Likewise, gamers are just gamers. Hell, we’re video game players as gamer is actually an adjective and not a noun (at least not according to my dictionary). This silly rift between the hardcore and the casual needs to end, and I think it’s already started with people like Jack and Jeff. Their posts are always interesting to read because they don’t view as “hardcore” or “casual”, but rather “fun” or “not fun”.

  9. RoyalRook says:

    I want see Zelda tripping on acid, snorting cocaine, then bring down with heroine, lick LSD off her baked fingers then jump into a were-wolf sex orgy under ecstasy. Eating shroom the whole time of course.
    Is it gonna happen? Probably.
    Fuck, Nintendo is going soft with LoZ, isn’t she?
    Hopefully, we are not going see scifi LoZ, but something funny is in the air.

  10. Shiningmonk_e says:

    I like the idea of a high tech zelda. Not high tech in a futuristic sense but magical technology or something like it.

  11. Mark says:

    I hope they do something complete unique and original that makes everyone scratch their head. It just needs to be revamped as a series.

  12. Wii Wii says:

    Some of these ideas are great, really interesting and I would love to see them realized….
    For Wii Ware.

    Now, lets Wake the hell up and realize what year it is and what a games potential could really be on the Wii IF the motion and graphics are actually used to its true POTENTIAL.

    A dumbded down 2.5 D , more casual Zelda would be very, very cool if done correctly. On Wii Ware or even on the DS.

    On the Wii itself, we need the next BIG thing in Motion controls and Graphics. Push the Wii and make it a real next gen system for a change.

  13. Joltman says:

    I think there’s two ideas I want brought back:
    1) Another 16-bit ALttP-style game.
    2) A Second Quest. That hasn’t shown up since the very beginning, and I think it would rock if this would occur again.

    The Second Quest feature would definitely be that curveball we wouldn’t see coming, and it would definitely be an awesome change.
    Now the Second Quest has to do everything that the original Second Quest did – change the locations of items (except the beginning sword), change the dungeon layouts, change the items contained in those dungeons, change the locations of the dungeons, and everything in-between.

  14. RoyalRook says:

    See it’s times like these that I wish Nintendo could play with power the next generation, instead of just doing Wii HD. You know what I am saying?

  15. Poochy says:


    “I want see Zelda tripping on acid, snorting cocaine, then bring down with heroine, lick LSD off her baked fingers then jump into a were-wolf sex orgy under ecstasy. Eating shroom the whole time of course.”

    Er…then what are you doing on a Nintendo site?
    Pitch your idea to Rockstar. I’m sure they’d love it.


    “A dumbded down 2.5 D , more casual Zelda would be very, very cool if done correctly. On Wii Ware or even on the DS.”

    Why does it have to be dumbed down or more “casual” just because it is 2.5 D? Using that logic, you probably think Mega Man 9 is a “casual” game. It’s really just a fun game, you know. Complex controls and gameplay doth not a fun, “hardcore” game make. Simple controls and gameplay doth not a “dumbed down”, or “casual” game make.

    Anyone here grew up playing video games in the 80’s? Anyone miss when they were just called VIDEO GAMES? There’s no such thing as casual or hardcore—it’s a myth! You wouldn’t call the original Legend of Zelda a casual gaming experience any more than you would call Twilight Princess a casual gaming experience. They’re both challenging games but fairly easy to get into, but fun.

  16. DmNt says:

    Hello Poochy, thank you for fixing my grammar error.

    Sorry to contradict your assumptive views of me, but I play games like Wind Waker, Mario Galaxy, Pikmin, and Wii Sports. As you can see, I do not let my pride judge my gaming. And if you really want to get into it, my pride actually grows as I play these kind of games.

    Anyways, I have to disagree with you about casual and core. I believe that there is a firm rift between these types of games, and gamers. For games, there three categories in my opinion:
    Casual (Wiisports, LittleBigPlanet, Brain Age, Spore…)
    Mainstream (Guitar Hero, Halo, Zelda, Metal Gear Solid…)
    Indie (Audiosurf, Castle Crashers, StrongBad’s too-long-to-name game…)

    For gamers, I think there are casual gamers, who are in the broadest spectrum, playing Solitaire in their office, Tetris on their cell phones, or Wiifit in their homes. Then Mainstream gamers, who play mostly mainstream games. And the smallest is the Core gamers, who play all types of games, and debate about the theories of game categorization, management, development, and culture as we are doing right now.

    The term casualfest I used earlier is how I refer to a typical bad casual game. That is, one with simple, effortless graphics and sound, and has little to no depth at all. In my opinion, LittleBitPlanet is a casual game, because it’s a game anybody can pick up and play, but I wouldn’t call it a casualfest because it features far more depth.

    Your claim is that people like myself who categorize games as casual and hardcore won’t play a certain genre because of its style, not because of its fun factor. I have to politely disagree with you on that, at least on my part. I do play games for their fun factor. But there have been a lot of casual games, which seem more like cash-ins the games, that I don’t enjoy. Ultimately, Poochy, I believe you must accept the fact that there is different styles of games, and that they should be categorized accordingly. That does not mean they will not be fun if they are from that genre. I think the mistake I made in my last post was not defining what I meant by “casualfest.” Allow me to give you a clear definition now: I use casualfest to describe casual games that have low-end graphics, sound, and feature little to no depth.

    I hope this cleared some things up.

  17. Poochy says:


    Thanks for the response.

    I hear ya loud and clear. There are more complex, traditional style games, and simpler, easier games that anyone can get into. The problem is—and this is the reason I cringe when people use terms like “hardcore” and “casual”—is that the news media has almost sort of turned casual into a derrogatory term. In commentaries regarding all manner of recent Nintendo games from Mario Kart Wii to Wii Music you’ll often find people lamenting that Nintendo “has sold out to the casuals for a quick and easy profit”. What the video game industry really needs right now to grow as an art form and reach new consumers is actually simpler games that easier to get into. I know that there are many third-party games like this on the Wii, but most of them are simply terrible games. The term “casual” needs not be dragged through the mud because of the presence of these games.

    I didn’t mean to imply that you only played games that appealed to a certain stylistic sensibility. I was referring more to the seemingly widely-held notion that casual, or rather, simple = bad. Simple games are not bad games because they are simple. Neither are games with a softer, friendly aesthetic. But that’s what seems to be the trend these days, to label everything that is simpler, more innocent, more remniscent of the type of games we all grew up with “casual” and with rolled eyes continue to piss and moan about what Nintendo isn’t doing right these days.

    Basically….E3 2008. Read any post-E3 Kotaku post that makes mention of Nintendo’s press conference and you’ll see everything I just talked about and worse. 😛

    So, if Nintendo were to release a new Zelda game in the style of the original, would you label that as “casualfest”? I certainly hope that you wouldn’t. The original Legend of Zelda is still a great game….and judging from Mega Man 9’s success, even 8-bit graphics aren’t much of an issue to most people. If game companies only continue to add more and more layers of depth to their games for the sake of making something engaging, what will happen is that they will start to (1) alienate the older gamers who may have grown up playing games of that series/genre, and (2) scare away new potential customers. All they will be left with are the devoted “hardcore” and they are the type that are extremely hard to please (When Nintendo released Wind Waker, people complained about the graphics and tedious gameplay; when Nintendo released Twilight Princess these same people complained about all manner of things, from the story to the pacing of the gameplay).

    Of course I’m not saying anything new here. Nintendo has been saying this all along, but more with their actions than their words. You can’t please everybody, but if you always bend over to please the core consumers you willl almost always miss out on reaching new customers.
    Games like Super Mario Galaxy are a fine entry point to someone who may have never played a video game before, or re-entry point an older video game player who may have stopped playing back when games first started to evolve into the more complex beasts that they are today. And the gameplay and story may be simple, but the game is no worse for the wear. That’s why Nintendo were to create a Zelda game in the style of the older games, I would applaud their decision.

  18. ModplanMan says:

    For the whole casual argument:


    “Conducted with market research firm NPD, the study surveyed 2,611 gamers and determined that lines between casual and hardcore are blurry at best, and gamer demographics are broader than conventional thinking has held. As Big Fish chief strategy officer (CSO) Paul Thelen stated during a Casual Connect keynote, the traditional casual approach of “‘one size fits all’ doesn’t work.”

    Rather than simply separating gamers into casual and hardcore, Big Fish created 10 casual gaming segments and four core gaming segments – when it comes to demographics, business models, and platforms, the gaming market is diverging, not converging, the company claims.”

    There is no firm rift between games and gamers. There never has been. Both casual and hardcore are misnomers. The lines are blurry at best.

    You shouldn’t be talking about demographics, but about jobs. What job do people want to be completed out of your game, at what time? The obvious answer being entertainment, but some people do not have all the time that the typical male teenager has. Some may want them to perform a social job, others an emotional (deep storytelling) job.


    “By understanding the job and improving the product’s social, functional, and emotional dimensions so that it did the job better, the company’s milk shakes would gain share against the real competition—not just competing chains’ milk shakes but bananas, boredom, and bagels. This would grow the category, which brings us to an important point: Job-defined markets are generally much larger than product category-defined markets. Marketers who are stuck in the mental trap that equates market size with product categories don’t understand whom they are competing against from the customer’s point of view.

    Notice that knowing how to improve the product did not come from understanding the “typical” customer. It came from understanding the job. Need more evidence?

    Pierre Omidyar did not design eBay for the “auction psychographic.” He founded it to help people sell personal items. Google was designed for the job of finding information, not for a “search demographic.” The unit of analysis in the work that led to Procter & Gamble’s stunningly successful Swiffer was the job of cleaning floors, not a demographic or psychographic study of people who mop.

    Why do so many marketers try to understand the consumer rather than the job? One reason may be purely historical: In some of the markets in which the tools of modern market research were formulated and tested, such as feminine hygiene or baby care, the job was so closely aligned with the customer demographic that if you understood the customer, you would also understand the job. This coincidence is rare, however. All too frequently, marketers’ focus on the customer causes them to target phantom needs. ”

    Wii Fit does well because it fulfills a job, or multiple jobs – fitness and entertainment mostly. Miyamoto also noted how the fitness regime that inspired him to do Wii Fit also ended up doing a social job (family helping, tracking his progress).

    The same should be applied to all games.

  19. Run line 10 says:

    All I know is the next zelda better have motion+ combat. That along with the abit and 16 bit world would be sweet yet in 3d.

    This thing could be one hell of a mishmash. I love the sword fighting of zelda two the over head simple yet hard fighting of zelda 1 and the great design of the SNES zelda.

    They really have to bring back the over head zelda dungeons. Hell you could even get an item to evoke it. Lets call it the the eye of the tri force or some thing. When your are fighting the simple character you can stay in this mode yet when you fight a knight it gets all 3d and you can fight hide ect. in 3rd person. Yet when you use the shield it goes FPS. So when you are blocking you can not see any thing hardly. Simple stuff like that makes games fun. Once you let go of the block button you can keep fighting in FPS or go back to a 3rd person view.

    Also letting gamers make the game customizable would go a long way also. Many are not going to agree yet few can complain if the options for change are there. In the end Zelda has many game play mechanics to use.

    Each mechanic should be able to stand on it’s own as a mini game or a simple game in it self. The graphics have lots of options and after seeing monster hunter nintendo may want to call capcom up to see how they did what they did.

  20. Mark says:


    Look at your comment from 9:58. That is a well thought out argument and you didn’t even call anyone a name. Well said.

  21. XCWarrior says:

    Not going to lie, did not read all of the comments above.

    Just going to say that I don’t expect any drastic changes. There will be a couple of cool new things, but a “big change” could simply be the wii controls.

    I mean we already had the wolf, that was a big change. Unless we that that Zelda FPS we’ve all been waiting for, lol

  22. Liraco says:

    It’s as simple as this:
    Just look at Phantom Hourglass for an idea about a “Zelda for everyone”.

    It’s not about making it dumbed-down, just making things intuitive by taking the machine’s strengths and using them to their fullest. So, for example, we’ll have the sword motion controls that TP should have had. Basically just make the game fun and not “press -, A to select, + to toggle” etc… just make it simpler but keep it FUN.

  23. manosdvd says:

    Here’s what I see… not really a prediction, but an educated fantasy. They’ve told us nothing but “the Zelda team is working on the next one” which is kinda obvious. The people on the Zelda team are assigned solely to work on Zelda. What else would they be working on? The one thing we can really assume at this point about the game is that it will rely heavily on the MotionPlus controls. 1:1 control of the sword and weapons. You gotta assume that’s why they invested in that technology in the first place.
    So you got a game where sword combat is going to be the real attraction. Look at Zelda history. Each game since Ocarina of Time has focused on a simple item or feature. So we can probably assume that if we’re focusing on the sword combat, I think the game is going to be themed around the sword. The Legend of Zelda: The Sword of Fate… or some such.
    So… focus the story on the Master Sword. Maybe even the forging of it. Tell the story of how Hyrule came to be and how the hero’s sword is interwoven into the very essence of the world. Maybe even tell why into each generation a slayer… er, Link is born. Set it in a world that is more rugged, wild, dangerous… Not the open feilds and roads and goat herders we know of Hyrule but forests and mountains untouched by civilized man.
    Here’s where the influence of the retro renaissance can come into play. The original Legend of Zelda took place in just such a world where you were free to explore and every inch of the world was engrossing. Every tree held a mystery and every turn would lead to something unexpected.
    Most of all, I want to see a return to an emphasis on dungeons. I want at least 8 distinct and deep dungeons. That’s where the good stuff is, not searching down glowing things as a dog or sailing for 20 minutes to get from one place to another (For the record, Wind Waker was actually my favorite of the 3D games… Link’s Awakening oddly enough was my favorite overall!). Don’t artificially lengthen my game, give me serious content!
    DLC and multiplayer? Don’t waste my time unless you can offer complete new dungeons and challenges every month or two. Maybe new character storylines in the town a la Majora’s Mask.

  24. Poochy says:

    @ ModPlanMan:

    Excellent post!

    I somehow missed that Gamasutra article. Thanks for linking to it! 🙂

  25. Run line 10 says:

    I think nintendo will make there choice when Wii resort drops. It has a few games that could test possible motion+ uses for future games. FPS zelda could work and it could be every simple also.

    If they take a mega man 9 approach and figure out what the game is going to be about then they will be fine.

    Is it going to be about shield and sword fights the zelda way. It it going to be about some story? I preferred an addictive game play system with good graphics which we know is possible. FP game play is not easy though yet if they can get it down and with the motion+ then that’s really all they need. I mean you could call it the master sword mode. Then let us battle online against each other in a gladiator like style. That would actually be sweet.

  26. Poochy says:

    @ Mark

    I don’t whether to take that as a compliment or be angry that you should even bring it up. Please don’t make references to silly arguments from previous comment threads. I abandoned that (as it was going nowhere), and so should you. That was then, now is now, etc., etc.,

    I don’t need your sarcasm, thank you very much, and neither do you need mine. But hey, if you want mark sarcastic and belittling jibes on every new comment thread, we can do that until we’re both banned.

  27. Poochy says:

    @ manosdvd

    The dungeons are actually my least favorite part of the Zelda series, oddly enough—and I’m a Zelda fan from waaaaaay back when (Link’s Awakening is my favorite, too!).

    I think Twilight Princess was actually a bit too focused on the dungeons, and really didn’t have engaging characters like OoT and Majora’s Mask did (aside from Midna, of course). The dialogue was of course top-notch, but are Illia, Colin, and Zant really as timeless as Malon, Skull Kid, and Saria? The overworld also, while expansive, didn’t seem as memorable as OoT’s. OoT’s Kakariko Village is forever imprinted in memories….I could literally draw a detailed map of it, even though I haven’t played Ocarina of Time in ages. TP’s Kakariko? Not so much. Also, the few towns/villages that TP had weren’t as memorable as Majora’s Mask’s or Wind Waker’s.

    I didn’t mean to turn that into an anti-TP rant or anything. I’m just saying there should be a balance between dungeon and non-dungeon play in the next Zelda game. I thought Wind Waker would have been the most well-balanced Zelda game since OoT, if only it had an extra dungeon or two.

  28. Andrew G. says:

    I’ve said this before, Jack, and I’ll say it again: Zelda doesn’t need to re-embrace the 8-bit style like Mega Man did with MM9. The difference between the franchises is that Zelda is still quite excellent, whereas Mega Man has taken a turn for the worst due to what “sells” to the little ones (cheaply-made, fun-free RPGs). Zelda needs to take the necessary step forward because it can afford to do that. Mega Man needed to take the necessary step backward because the franchise was dying for a decent game.

    Anyway, I’m not sure what to expect for the next Zelda. I honestly don’t think it’ll be that drastic. I think the “fundamentals” will be changed by some crazy new play mechanic (like being able to, I dunno, slow down time or turn into a shadow or something), but it’ll still be the same Zelda game we’ve been playing for the past 10 years or so. I’m fine with that, of course, I love nothing more than a good 3D Zelda title.

    I should add that, when I want basic and fun gameplay, I go to Mario. When I want exploration and puzzle-solving, I go to Zelda. I think it’s good to have the two exist on the same plane but in different forms. It adds balance to the universe.

  29. Mark says:

    @ Poochy,

    It was a compliment.

  30. TBlack says:

    Zelda…IN SPACE!!!

    PEW PEW PEW!!!11

  31. Poochy says:

    I think a futuristic Zelda could be awesome, actually. The core elements of Zelda: exploration, adventure, and epic struggle of good vs. evil can be translated into any era imaginable, not just ancient Hyrule, but a futuristic, advanced Hyrule that has nearly forgotten all about the legends of the boy who defeated the King of Evil.

  32. -_Q says:

    More Celda please.

  33. Floipoid says:

    Steampunk Zelda.

  34. Lance says:

    I liked the second idea the most followed by the third and fourth.

    As for the first idea, I really don’t care for the simplistic control scheme. I love having alot of commands at my fingertips. Unless they were to pull off the simplicity that they did for Galaxy. While Galaxy was simplistic in controls, it was actually kinda deep with different actions to perform.

    The second idea is even better. It’s only a matter of time before Hyrule goes into a war against Ganon’s forces. It’s been hinted at a number of times, namely in Ocarina. During the period in which Link was sleeping for seven years, was the Imprisonment War. But we never really know what happens.

    The third idea is really cool. I love the idea that Megaman 9 is in the classic style which will hopefully open the floodgate for the classic artstyle of the NES and SNES. Imagine a Zelda game that is as deep as ALttP but also with DLC to add new dungeons to the game. Or maybe just release a WiiWare version of Four Swords that allows for WiFi gameplay as well as local multiplayer.

    The last idea is most prominent though. Nintendo said they are changing the style up so we don’t know what it is. But here’s my idea for a wacky zelda idea.

    The Legend of Zelda: Dead Space

    That game would kick ass!

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