Tatsunoko Vs Capcom Ultimate All Stars
Fight Club: A Hands on Experience

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Every once in a while a cool gaming event happens to hit New York, and usually these are for the press only, but this one was for the fans. Capcom is one of the few game companies that truly gives back to the fans of their games, and at this event people got to get there hands on Tatsunoko Vs Capcom. While a very lucky few got to test drive Super Street Fighter 4.

Fight Club, an event dedicated to street fighter and the classic arcade feel, is an event that Capcom seems to be hosting annually. It is the second year that Capcom hosted a Fight Club in New York. While last years focus was on Street Fighter 4, this year was focused on Tatsunoko Vs Capcom and a preview of Super Street Fighter 4.
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Oh the five planned characters announced to be appearing in the updated version of Tatsunoko vs Capcom, four of them were playable. Frank West, Joe the Condor, Zero, and Tekkaman Blade were all playable. Like every fighting game each character has its strengths and weaknesses, but these new characters really took control of the game.

Out of all the new playable characters Frank West seems to play really slow, being more of a brawler and using brute force to attack his opponents. However, if you are familiar with Marvel Vs Capcom 2 and Jill Valentine, you will be familiar with some of the tactics he uses to fight. As he can summon Zombies and uses various melee weapons found in Dead Rising to fight.

Joe the Condor on the other had attacks hard and quickly, and plays similarly to the other Gatchaman characters (Battle of the Planets). He uses strong physical attacks with various gun attacks to get most things done. He is also one of the few characters to have a special move that acts like a counter, where the screen turns red and he shoots a bullet at the enemy.

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Tekkaman Blade is perhaps the strangest addition to the game as there is already a similar character available known as Tekkaman. However, Tekkaman Blade is more nimble and lacks the pure strength that Tekkaman has. However, being nimble and quick in a fighting game really does mean a lot. Tekkaman Blade has a lot of special moves that captures your opponent in an attack and has a lot of blade moves since he uses swallow like weapon.

Zero on the other hand is probably the most awesome addition to the game as not only is he quick but he has a lot of moves that easily link into one another. However the real draw back to zero is that his Finishers are easily dodged or don’t do damage. However, his ultimate move is straight out of Mega Man Zero as his blade transforms into the blade and he slices through his enemy for great damage. I wouldn’t be surprised if he was a favorite in tournaments and friendly matches.

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Out of the awesomeness that was Fight Club I managed to pick up a few things from the various staff working at the event. Tatsunoko vs Capcom is pretty much in it’s final phases of balancing and code work. While this is good news I didn’t get a solid answer on the release date, but it is looking to be released early next year.

The game is also meant for various types of gamers as it isn’t made like a hard core fighting game, since the game is very simplified in comparison to Street Fighter. However, it still remains as solid as any street fighter or fighting game ever released.

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The game also supports a fight sticks, that’s totally awesome you can play it classic arcade style. Be sure to listen to an upcoming Infendo Radio as we will be covering Tatsunoko vs Capcom in the coming weeks.

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An artist from New York. Will has been writing, designing, and loving video games since he was young. He has traveled across the United States, and parts of Canada in order to learn more about the world of gaming. After visiting E3 for the first time in 2009, he has vowed to return there and show off a game of his own. In his spare time he tinkers with electronics, programming, and of course collecting video games.