Yeah there were those 2 “Carrera race car” trigger type of controllers… Those could be a concept Nintendo might use…
The new ones above on the other hand look odd…like they would slip out of your hand instantly and buttons on both sides of the controller.. I don’t know….looks fake to me…the analog stick just looks …not right….
Several Internet forums have posted a scan said to be taken from a Japanese magazine that reveals Nintendo’s Revolution controller. The scan details two seperate pieces that contain an analog pad, d-pad, triggers, and buttons on either side.
The page details that the controller will include gyroscopic control.
Nintendo has been tight-lipped regarding details to the Revolution controller. The company revealed the system case at the 2005 Electronic Entertainment Expo, but did not reveal the controller for fear of imitations from rivals.
Nintendo’s controller functions have been adopted by all system manufacturers, including triggers, analog sticks, and rumble packs. The innovations are now standard in all console controllers.
The company has said that the controller is a large part of what will distance the Revolution from other next-generation consoles, including Microsoft’s Xbox 360 and Sony’s Playstation 3.
The Revolution will include a custom IBM CPU and a custom ATI GPU. The system will read standard DVD discs, be backwards compatible with the current-generation GameCube, and will be able to download a classic catalog of old Nintendo, Super Nintendo, and Nintendo 64 games.
Nintendo’s Revolution is scheduled to drop to retail in 2006
sorry words taken from punchjump.com, where it says internet forum, there is a link to a picture that is the same as the one on this sight.
In my opinion i hope that this is it cause it looks so innovative with buttons on both sides, plus the size of ones hand will no longer be as great an issue as before. I mean those first gen xbox controllers “yuck”.
By the way, there’s no trigger on the above designs. I seriously, seriously think that whatever Nintendo makes, it WILL have a trigger. ESPECIALLY, if it is gyroscopic.
If Nintendo do any research on ergonomics (face it, they probably do more than anyone else) they’ll know that gyroscopic controllers won’t work. If you are required to hold this thing in open air for full 3d motion control for more than a couple of minutes your arms will fall off. Go on, try it with an imaginary controller in your hand.
That’s the lamest thing I’ve ever heard. I think Nintendo would be more apt to tell you to get in shape. In fact, with recent obesity numbers, they would be right.
I fence regularly which requires you to hold a foil, epee, or saber up for extended time periods. Sure beginners have trouble, but once you get any stamina you can go all night.
If video games required physical exertion (even just holding up a controller), it would be the best thing for society in a long time.
By your logic, no one would ever play soccer because it would be too tiring to kick the ball while doing all that running. You’d cough up a lung!
It’s not a sport. I don’t know about everybody else, but if I want to excersize at home like this, I’ll just go work out. Holding up a controller would be anaerobic excersize, which really wouldn’t help with obesity much. People would just get really beefy forearms.
PS: Why would you want to fence all night? It’s not a marathon.
Actually try my logic. Go get your GC and play a game of Mario sunshine while holding the controller outwards without resting your elbows on your knees. Because if you are trying to get constant 3d control with a controller that’s how you would have to play. Resting your arms on the elbows gives your hands a lot less 3d freedom than having your arms outstretched. The controller won’t be able to tell the difference between a deliberate downward motion and you resting your sore arms on your knees every couple of minutes.
I agree Nintendo have shown efforts in the past to get kids more active through video gaming. But this would be more of a torture. Remember the Nintendo Power Glove? that was Gyroscopic… it looked cool, but sucked mightily, mostly for the reason I have stated.
I also fail to see the link between my logic and the kicking of a soccer ball.
I can understand if the controller has gyroscopic technology like the Kirby Tilt n Tumble game where it is more for subtle tilting control, but I’ll be very surprised if it is full fledged 3d spacial gyroscope.
Wait and see I suppose. I’ll humbly apologise if I am wrong.
Wow, lots of responses. I’ll try to address them all. Some pretty good points all around though.
“Why would you want to fence all night? It’s not a marathon.”
It’s fun and you don’t want to stop. Besides, most tournaments last almost all day, albeit with long pauses between bouts. Endurance is always a good thing, and when you’re practicing you usually want to get in as much actual practice in as little amount of time. That means fencing 2-3 hours with very few pauses.
“It’s not a sport.” True but most sports are games also (and fun). Most games benefit from physical exertion. That’s what really gets the adrenaline flowing and where video games lack. Plus, moving your body is much more intuitive than pushing buttons. Watch someone who plays a video game for the first time. They often move the controller when they want to move the character even though it does nothing at all.
“Actually try my logic. Go get your GC and play a game of Mario sunshine while holding the controller outwards without resting your elbows on your knees. Because if you are trying to get constant 3d control with a controller that’s how you would have to play.”
Not really. First, you would likely be moving your arms in and out, to the left and right. Movement is a lot easier to do than holding your arms straight out. Plus, you wouldn’t need any force behind it. It would prolly be a lot more like dancing. Furthermore, there will be natural periods of rest. In FPS, you have to reload, etc. Think about some of the dancing arcade games where you swing your arms in front of stuff, or acrade light-gun games you have to hold the gun up most of the time.
The PowerGlove sucked for other reasons. Maily, it was hard to control. I only used it once, but I remember playing Top Gun with it. If your hand wasn’t perfectly (and uncomfortably) straight the plane would be slightly turning like a joystick that needed re-calibrating. Plus, you had to bend your fingers to shoot. It wasn’t intuitive at all. You were controlling with your finger and hand muscles. Now, you’ll just be moving your entire arm, no fine hand motions that are difficult.
“‘Sure beginners have trouble, but once you get any stamina you can go all night’
Sort of goes against the Nintendo philosophy doesn’t it?
I say it’s a fake. If it’s real, it sucks.”
Well, I was talking about fencing. Holding a fencing weapon all night is a lot different than holding a controller for many many reason. Besides, lack of endurance would only limit you to short, intense game sessions. That kinda sounds like the DS’s strategy with non gamers though.
Finally, I never said these designs were real. The point was that I DO think they will go with two controllers held in each hand plus gyroscopic controls. Really, my main point was that even if they don’t, it won’t be because of comfort/ergonomics level. Good comments all around though, peace out.
I’d expect Nintendo to be a lot more innovative than this. It would be very dissapointing if the big feature is gyroscopes…
The two seperate pieces seems ridiculous to me… I mean… we know the controllers are going to be wireless right? so first problem is the fact you have two loose pieces that are small and will be easily misplaced.
Second, being wireless they need to be powered by a battery. So requiring 2x the batteries is pretty inefficient.
Thirdly, the bit with the analog stick is going to flatten the battery faster than the other one… how annoying will that be?
Nintendo don’t design that clumsily. Especially with the gaming market being as ultra-competitive as it is now. They had much less to lose in the monopoly days of the Power Glove.
I realise you’re not claiming this is the real thing, but the concept is so easily faulted that I can’t imagine the real thing being even remotely close.
On a different note though, I’ve always liked the idea of a trackball type controller for 3d gaming. I’ve never used one but they don’t seem to be that popular… anyone used one before? any obvious faults? they just seem ideal to me. I imagine they’d provide a lot more accurate 3d control than free motion gyroscopic motion.
Just to let ya’ll know, the Japanese on this magazine page is @#$%’ed. Either the editor drank a few liters of sake, smoked a pack of Mild Sevens and called it a day before reading it over, or some smart-@$$ threw a paragraph into babelfish and thought the result would be semi-accurate as to lend his mock-up some legitimacy. Completely non-sensical. I’m surprised no-one has noticed this yet…
hmmm… this whole “arm tired” thing is a little silly. Now, i’m no expert, but I got some college physics behind me… a gyro sensor only detects acceleration AGAINST its axis… not absolute position, linear motion, or anything like that. So with a three gyro set-up the controllers could detect pitch, roll, and yaw very easily and acurately, but not grand up/down or left/right movements. There’d be no arm waving or dancing about like you ate bad triscuits. The kind of twisting, turning, and tilting input you’d put into these things could pretty easily be accompished with your hands resting on your lap… or out of shape belly… or whatever. sounds great to me, though i share steve’s concerns about battery life and controller loss.
Why, I read Japanese & this document has a combination of chinese characters and japanese characters which is ONLY used in Japanese (The chinese don’t use hiragana and katakana). However, it is all jibberrish!!!
A good example is the illustration on the lower left where “Kenri” which means “Legal Right” is used to mean “Physical right”.
Given what Nintendo has been putting out lately, if the revolution doesn’t incorperate Gyroscopic control in some way I’m going to be really surprised.
As far as getting tired from using a gyroscopic controller is concerned, I think it is a legitamate point. Although it is easily overcome by incorporating a “gyroscope” button, which, when held, turns the feature on. So the entire game would not use the gryoscope feature, but certain parts would.
Imagine a game where you walk around most of the time, using the analog stick, but in order to perform a certain move or control a certain vehicle or any number of circumstancial instances, the “gyroscope” button (or trigger) is held and now the game is responsive to your movements.
First of all I doubt it’s genuine however I would think Nintendo would have a good idea of what the controller is going to look like even if they haven’t made one yet as such. Also on battery usage, for those of you who don’t know, it is possible to transmit power from the console to the conroller. Yes it uses more power but you’re using mains power anyway from the console. If Nintendo use this technology I think it’ll be a good step.
Uh, Purple_Ice, transmitting power through air is essentially a tesla coil. If it can be done, it’s somewhat fatal if you get between the controller and the console. If there are no wires, there will be batteries. Simple.
Note: I think there’ll be recharge ports built into the Revolution for the controllers to plug into. Hence, eliminating need for batteries (unless you play for a day or two straight.)
Just to let you know that these controllers are ONLY some ideas that Nintendo had for the real controllers. And Nintendo will NOT be using this as their final controller, 100% garenteed. Nintendo will be using controllers with gyroscopic control. How could you put gyroscopes on those small pieses of plastic, and if you could, that would raise the price of the controller because instead of having only one gyrocope, you would now need 4 or 2 depending on the picture (can’t quite make it out). There… I’m set and also, just because you see something in a magazine, it dosen’t mean it’s true. And I’m pretty sure the controllers are Top secret in Japan too.
Nicholas Roussos
Does anyone have a translation?
J.R.
hey nicholas, didn’t you post something similar to this a while back?
Sturek
Yeah there were those 2 “Carrera race car” trigger type of controllers…
Those could be a concept Nintendo might use…
The new ones above on the other hand look odd…like they would slip out of your hand instantly and buttons on both sides of the controller.. I don’t know….looks fake to me…the analog stick just looks …not right….
Anonymous
Several Internet forums have posted a scan said to be taken from a Japanese magazine that reveals Nintendo’s Revolution controller. The scan details two seperate pieces that contain an analog pad, d-pad, triggers, and buttons on either side.
The page details that the controller will include gyroscopic control.
Nintendo has been tight-lipped regarding details to the Revolution controller. The company revealed the system case at the 2005 Electronic Entertainment Expo, but did not reveal the controller for fear of imitations from rivals.
Nintendo’s controller functions have been adopted by all system manufacturers, including triggers, analog sticks, and rumble packs. The innovations are now standard in all console controllers.
The company has said that the controller is a large part of what will distance the Revolution from other next-generation consoles, including Microsoft’s Xbox 360 and Sony’s Playstation 3.
The Revolution will include a custom IBM CPU and a custom ATI GPU. The system will read standard DVD discs, be backwards compatible with the current-generation GameCube, and will be able to download a classic catalog of old Nintendo, Super Nintendo, and Nintendo 64 games.
Nintendo’s Revolution is scheduled to drop to retail in 2006
Anonymous
sorry words taken from punchjump.com, where it says internet forum, there is a link to a picture that is the same as the one on this sight.
In my opinion i hope that this is it cause it looks so innovative with buttons on both sides, plus the size of ones hand will no longer be as great an issue as before. I mean those first gen xbox controllers “yuck”.
Nicholas Roussos
J.R., there was a concept like this a while back. Personally, I think it will be gyroscoped and held in each hand. Here’s where I talked about it:
http://www.nicholasroussos.com/2005/05/nintendo-wild-speculation.html
By the way, there’s no trigger on the above designs. I seriously, seriously think that whatever Nintendo makes, it WILL have a trigger. ESPECIALLY, if it is gyroscopic.
Anonymous
Oy…I hope not. When will they drop the useless d-pad?
Anonymous
If Nintendo do any research on ergonomics (face it, they probably do more than anyone else) they’ll know that gyroscopic controllers won’t work. If you are required to hold this thing in open air for full 3d motion control for more than a couple of minutes your arms will fall off. Go on, try it with an imaginary controller in your hand.
Nicholas Roussos
“If Nintendo do any research on ergonomics”
That’s the lamest thing I’ve ever heard. I think Nintendo would be more apt to tell you to get in shape. In fact, with recent obesity numbers, they would be right.
I fence regularly which requires you to hold a foil, epee, or saber up for extended time periods. Sure beginners have trouble, but once you get any stamina you can go all night.
If video games required physical exertion (even just holding up a controller), it would be the best thing for society in a long time.
By your logic, no one would ever play soccer because it would be too tiring to kick the ball while doing all that running. You’d cough up a lung!
Jordan Byrd
It’s not a sport. I don’t know about everybody else, but if I want to excersize at home like this, I’ll just go work out. Holding up a controller would be anaerobic excersize, which really wouldn’t help with obesity much. People would just get really beefy forearms.
PS: Why would you want to fence all night? It’s not a marathon.
Anonymous
Hey Nicholas.
Actually try my logic. Go get your GC and play a game of Mario sunshine while holding the controller outwards without resting your elbows on your knees. Because if you are trying to get constant 3d control with a controller that’s how you would have to play. Resting your arms on the elbows gives your hands a lot less 3d freedom than having your arms outstretched. The controller won’t be able to tell the difference between a deliberate downward motion and you resting your sore arms on your knees every couple of minutes.
I agree Nintendo have shown efforts in the past to get kids more active through video gaming. But this would be more of a torture. Remember the Nintendo Power Glove? that was Gyroscopic… it looked cool, but sucked mightily, mostly for the reason I have stated.
I also fail to see the link between my logic and the kicking of a soccer ball.
I can understand if the controller has gyroscopic technology like the Kirby Tilt n Tumble game where it is more for subtle tilting control, but I’ll be very surprised if it is full fledged 3d spacial gyroscope.
Wait and see I suppose. I’ll humbly apologise if I am wrong.
Steve
“Sure beginners have trouble, but once you get any stamina you can go all night”
Sort of goes against the Nintendo philosophy doesn’t it?
I say it’s a fake. If it’s real, it sucks.
Nicholas Roussos
Wow, lots of responses. I’ll try to address them all. Some pretty good points all around though.
“Why would you want to fence all night? It’s not a marathon.”
It’s fun and you don’t want to stop. Besides, most tournaments last almost all day, albeit with long pauses between bouts. Endurance is always a good thing, and when you’re practicing you usually want to get in as much actual practice in as little amount of time. That means fencing 2-3 hours with very few pauses.
“It’s not a sport.”
True but most sports are games also (and fun). Most games benefit from physical exertion. That’s what really gets the adrenaline flowing and where video games lack. Plus, moving your body is much more intuitive than pushing buttons. Watch someone who plays a video game for the first time. They often move the controller when they want to move the character even though it does nothing at all.
“Actually try my logic. Go get your GC and play a game of Mario sunshine while holding the controller outwards without resting your elbows on your knees. Because if you are trying to get constant 3d control with a controller that’s how you would have to play.”
Not really. First, you would likely be moving your arms in and out, to the left and right. Movement is a lot easier to do than holding your arms straight out. Plus, you wouldn’t need any force behind it. It would prolly be a lot more like dancing. Furthermore, there will be natural periods of rest. In FPS, you have to reload, etc. Think about some of the dancing arcade games where you swing your arms in front of stuff, or acrade light-gun games you have to hold the gun up most of the time.
The PowerGlove sucked for other reasons. Maily, it was hard to control. I only used it once, but I remember playing Top Gun with it. If your hand wasn’t perfectly (and uncomfortably) straight the plane would be slightly turning like a joystick that needed re-calibrating. Plus, you had to bend your fingers to shoot. It wasn’t intuitive at all. You were controlling with your finger and hand muscles. Now, you’ll just be moving your entire arm, no fine hand motions that are difficult.
“‘Sure beginners have trouble, but once you get any stamina you can go all night’
Sort of goes against the Nintendo philosophy doesn’t it?
I say it’s a fake. If it’s real, it sucks.”
Well, I was talking about fencing. Holding a fencing weapon all night is a lot different than holding a controller for many many reason. Besides, lack of endurance would only limit you to short, intense game sessions. That kinda sounds like the DS’s strategy with non gamers though.
Finally, I never said these designs were real. The point was that I DO think they will go with two controllers held in each hand plus gyroscopic controls. Really, my main point was that even if they don’t, it won’t be because of comfort/ergonomics level. Good comments all around though, peace out.
Steve
I’d expect Nintendo to be a lot more innovative than this. It would be very dissapointing if the big feature is gyroscopes…
The two seperate pieces seems ridiculous to me… I mean… we know the controllers are going to be wireless right? so first problem is the fact you have two loose pieces that are small and will be easily misplaced.
Second, being wireless they need to be powered by a battery. So requiring 2x the batteries is pretty inefficient.
Thirdly, the bit with the analog stick is going to flatten the battery faster than the other one… how annoying will that be?
Nintendo don’t design that clumsily. Especially with the gaming market being as ultra-competitive as it is now. They had much less to lose in the monopoly days of the Power Glove.
I realise you’re not claiming this is the real thing, but the concept is so easily faulted that I can’t imagine the real thing being even remotely close.
On a different note though, I’ve always liked the idea of a trackball type controller for 3d gaming. I’ve never used one but they don’t seem to be that popular… anyone used one before? any obvious faults? they just seem ideal to me. I imagine they’d provide a lot more accurate 3d control than free motion gyroscopic motion.
Anonymous
Just to let ya’ll know, the Japanese on this magazine page is @#$%’ed. Either the editor drank a few liters of sake, smoked a pack of Mild Sevens and called it a day before reading it over, or some smart-@$$ threw a paragraph into babelfish and thought the result would be semi-accurate as to lend his mock-up some legitimacy. Completely non-sensical. I’m surprised no-one has noticed this yet…
Anonymous
hmmm… this whole “arm tired” thing is a little silly. Now, i’m no expert, but I got some college physics behind me… a gyro sensor only detects acceleration AGAINST its axis… not absolute position, linear motion, or anything like that. So with a three gyro set-up the controllers could detect pitch, roll, and yaw very easily and acurately, but not grand up/down or left/right movements. There’d be no arm waving or dancing about like you ate bad triscuits. The kind of twisting, turning, and tilting input you’d put into these things could pretty easily be accompished with your hands resting on your lap… or out of shape belly… or whatever.
sounds great to me, though i share steve’s concerns about battery life and controller loss.
Kid_Dynamo (soon to register)
Anonymous
JOYSTIQ LINKED TO YOU!!!
CONGRADS!!!!
Anonymous
Sorry dudes, this is definately FAKE!
Why, I read Japanese & this document has a combination of chinese characters and japanese characters which is ONLY used in Japanese (The chinese don’t use hiragana and katakana). However, it is all jibberrish!!!
A good example is the illustration on the lower left where “Kenri” which means “Legal Right” is used to mean “Physical right”.
Hello DJ
Given what Nintendo has been putting out lately, if the revolution doesn’t incorperate Gyroscopic control in some way I’m going to be really surprised.
;lkj;lkjkl
As far as getting tired from using a gyroscopic controller is concerned, I think it is a legitamate point. Although it is easily overcome by incorporating a “gyroscope” button, which, when held, turns the feature on. So the entire game would not use the gryoscope feature, but certain parts would.
Imagine a game where you walk around most of the time, using the analog stick, but in order to perform a certain move or control a certain vehicle or any number of circumstancial instances, the “gyroscope” button (or trigger) is held and now the game is responsive to your movements.
Anonymous
First of all I doubt it’s genuine however I would think Nintendo would have a good idea of what the controller is going to look like even if they haven’t made one yet as such. Also on battery usage, for those of you who don’t know, it is possible to transmit power from the console to the conroller. Yes it uses more power but you’re using mains power anyway from the console. If Nintendo use this technology I think it’ll be a good step.
Purple_Ice http://www.geocities.com/purple_ice_1
Steve
The controllers are wireless… they will need their own power source.
Anonymous
Uh, Purple_Ice, transmitting power through air is essentially a tesla coil. If it can be done, it’s somewhat fatal if you get between the controller and the console. If there are no wires, there will be batteries. Simple.
Note: I think there’ll be recharge ports built into the Revolution for the controllers to plug into. Hence, eliminating need for batteries (unless you play for a day or two straight.)
Anonymous
Just to let you know that these controllers are ONLY some ideas that Nintendo had for the real controllers. And Nintendo will NOT be using this as their final controller, 100% garenteed. Nintendo will be using controllers with gyroscopic control. How could you put gyroscopes on those small pieses of plastic, and if you could, that would raise the price of the controller because instead of having only one gyrocope, you would now need 4 or 2 depending on the picture (can’t quite make it out). There… I’m set
and also, just because you see something in a magazine, it dosen’t mean it’s true. And I’m pretty sure the controllers are Top secret in Japan too.