Intelligent passion for all things NintendoNew to Infendo? Start here ↗
← Back to the journal
Infendo / An independent perspective

Dork Rumor

My fave Ninten-site, Nintendorks, is stepping in the rumor ring with their own exclusive insider tip regarding the Rev. An industry insider hard at work on a Rev title has told them that the nunchuk analog attachment also houses the accelerometer capabilities of the remote. Hence, both the nuchuck and revmote can move in 3D […]

My fave Ninten-site, Nintendorks, is stepping in the rumor ring with their own exclusive insider tip regarding the Rev. An industry insider hard at work on a Rev title has told them that the nunchuk analog attachment also houses the accelerometer capabilities of the remote. Hence, both the nuchuck and revmote can move in 3D space, independantly. He gave this theoretical game type:

That qualifies as “final secret” material, in my eyes.

More to discover.Keep exploring ↗
The Infendo community

Join the conversation

23 comments

Share your perspective. Keep it thoughtful, welcoming and on topic.

  1. That sounds quite more difficult to play. The revmote has only a d-pad and not and analog. The analog is an extension because it is easier to move the analog when it is not in motion.I think this analog 3-d sensor is bogus, too hard to use.

  2. I am sure this is not the case. It would be a rubbing tummy, patting head sort of situation.

  3. it'd be pretty cool though. Essentially the same as having two analog sticks easily controlled with just one hand, PLUS the wand.I'm seriously puzzled as to what the big secret about the controller that has yet to be revealed could possibly be. We've seen the pics, so it's gotta be something internal, and that would qualify.

  4. Yeah, i hope this is not the case, that would just be way to dificult. trying to move the hand independantly of the thumb on the same hand is much too hard. go pick up your cube control and try it, its not easy, it might work after lots of practice, but what's the point?

  5. I wouldn't get my hopes up about this "secret" feature just yet people.Remember the secret feature of the GC controller? No? Oh alright then, it was this: when you depress the R/L shoulder buttons all the way down you get an extra button/click on each shoulder button.When you've got journo's hounding you and you want to give SOMETHING in the way of info I suppose things like this happen. Things get blown out of proportion.Having said that, keep THIS post in perspective – I may be wrong.:o)

  6. I don't think it's for real .. The TGS video for the Revolution showed a dude playing drums with two of the non-tethered controllers.I'm thinking it'll be something like a built-in mic. If not, I can't imagine what it would be (other than games on Virtual Console being free or something even more unlikely).

  7. Wow, I can't believe how negative you people are being about this one. I hope that it is true.I agree that the example that they used sounded convoluted, but they could easily figure out better control schemes than that, that was just one idea.Oh, and mis that secret feature of the gamecube controller its in there, you just misunderstood.What they were refering to is the fact that when you depress a trigger button on the cube you can go up to a certain point fairly easily, after that point you have to push just a little harder to get the final click.There are several games that use this feature and it does serve as an extra button!For example in Rogue Squadron 2 you use the right trigger button for excelleration, when you get to the point of resistance, you are excellerating at top speed. If you then push harder and do the extra click, then it activates your turbo boost.Two different functions with the same button, and it works really well.

  8. Acceleratometers alone have limited use:Without the sensor at the front, they wouldn't be able to get an initial position reading and would essentially be flying blind.Gyroscopes would be more useful as they can potentially relate to gravity and confer tilt control, but again without a point of reference, they cannot locate their initial state. Furthermore, gyros would only produce rotational information and not translational. Given the much more interesting words from Mr HArrison himself that Nintendo are actually considering packaging 2 wands with the machine, I cry foul.Finally I'd like to guess what the secret is.Either:a) Microphone in the controllerb) Writable layer on the disc drive/discs opening up an era of user based creative gaming.c) Full on media playback from any network source…or any combination of those three. I'v e been mentioning the disc writing layer for a while now, but never caught on as a possibility. I just wish wish wish…

  9. Didn't the Red Steel article already debunk this? It speaks of how both head and hand movement are controlled by the revmote. Even jumping seems to be done with it.I'm not bying this at all. The information at hand, and the unnecessary complexity of it speaks against it.

  10. Wolf – I think you need to re-read my post. I know about RS2 – I've owned and played it myself. The point I was making is that those two two extra buttons/clicks WERE touted as secret features. And they weren't really used that widely anyway.You also seem to be confusing shoulder buttons with trigger buttons.The N64 had the Z trigger button. The XBOX/360 pads have R/L trigger buttons. The GC has shoulder buttons NOT trigger buttons.

  11. Mis,My bad, at first reading it seemed as if you were saying that the extra clicks were supposed to be a extra feature and it didnt' make it.You are right of course that it was way under used, but I think it was a nice little touch anyway. It worked well and the xbox and ps2 didn't have anything like it.I would disagree with you about the Gamecube's L and R buttons being triggers, and not shoulder buttons (they face down and you pull them back like a trigger vs just depressing them like a button), but does it really matter?

  12. Good Point Anonymous,The XBOX's analog sticks do the same thing.I like the PS2 and Xbox's analog stick way better than the cubes.At least we dont' have to worry about that on the Rev eh?

  13. If the rumor is true then I would imagine that a sword and sheild setup might have something to do with a recent release date being set back.

  14. wolf, the nunchaku attachment does have an analog stick – identical to the GC if I'm not mistaken.Imo, the playstation's analogue sticks are definitely the worst. I was playing Vice City and was wondering why the character keeps crouching – because it's easy to press the analog stick whilst you're moving it. For those who don't know depressing the ananlog sticks activates R3/L3 buttons on Dualshock controllers and in this case makes the character crouch. Pressing the analog sticks accidentally is also made way easier because of where the analog sticks are located. Not only that, but the sticks on dual shock feel loose and imprecise and because of where they're located not, in my experience, comfortable to reach.Just thought I'd mention that.:o)

  15. Mis,I know that the Nunchaku has an analog stick, but I don't think it will bother me not having the L3 button or whatever Nintendo would call it. In fact, I think it would probably be a bad thing for the reasons you cited about the PS2's controller.Did you ever play with the Xbox 360's Controller? It is probably my favorite controller for now. That is sure to change once the Rev comes out.

  16. "Did you ever play with the Xbox 360's Controller? It is probably my favorite controller for now."Agreed. It feels fantastic. I've always preferred the XBOX controller's triggers to the GC controllers (analog) shoulder buttons.

  17. I insist:The only thing I really want to know about the Revolution is if they will bring back the component video output port that they took out from the newer GameCube models… I need progressive scan on my Revolution so I can get HD for my new TV! If that doesn't happen, I'll have to continue playing my GameCube games on my old GameCube, Rev or not!!

  18. Nintendo is mandating 480p as a minimum for all 1st and 3rd party games on Rev. So take it easy, Invis. You'll see every particle effect clearly when i blow your head open on wifi.

  19. Okay, I am slow, but I haven't been a person designing a game for the Revolution either, so I haven't really given it much thought.It seems that, if this rumor were to prove true, that instead of the convoluted control setup that this “industry insider” proposed …• Move around by using the joystick with your left hand• Turn your character's "head" with left nunchaku piece• Swing a sword by swinging the "Revmote" ….they would simply use the same exact setup that they have now…• Move/strafe with left analog stick• Aim-shoot with ‘Revmote' …and then simply add a second crosshair on the screen which aimed with the nunchaku piece and fired with one of the two buttons on it.This would make it so much easier, and it would really be the only comfortable way to dual wield weapons and still have complete freedom of movement while being able to aim each weapon independently of each other. In other games where you "dual wield" You are stuck with one cursor and you basically just get a double rate of fire upgrade.Another advantage is that you could have a projectile weapon in one hand and a melee weapon in your other hand ready in case an enemy got a little up close and personal. You wouldn't be able to use a two handed weapons of course like a katana in one hand and a shotgun in another, but you could have a pistol in one hand and a gladius or some other small stabbing sword in your other.If Ubisoft did it this way it would be awesome, if nothing else, give me an option to do the same thing with two ‘Revmote's'! It would work just as well, and no PS3 or XB0X 360 games will be able to come close to that experience (at least not until they rip off the ‘Revmote' idea anyways). 🙂

This discussion is closed to new comments.

Infendo · Play. Listen. Discover.

Your next discovery awaits.

Stay in the loop
Privacy & browser progress

Reading, listening and game progress lasts for this page without preference permission; with permission, this browser remembers for one year. Rating badges follow your saved ratings, independently of that preference. Analytics permission separately controls analytics and CRM reporting. Resetting browser progress does not delete CRM records.

Want to keep your points? Sign in →
Sign in