After reading Holly’s Retro Redux, I was inspired to create an ongoing feature myself. As the title suggests, it will be a weekly article that I hope will provide food for thought for you readers. So welcome to the Pause Menu (thanks goes to fellow contributor Justin Riley for the title).
OK, let’s start by being realistic; we are not going to see the release of the new Legend of Zelda game for at least another twelve months. Regardless, it is not too early to have a wishlist. For me, I really hope the structure of the game is like the excellent A Link Between Worlds, but takes the idea of doing the dungeons in any order a step further by returning to the sense of discovery found in the very first entry in the series. How good would it feel to stumble upon a dungeon that no one in your circle of friends has found?
Another factor of Zelda games I hope to see expanded on is the story. I know Ganon is the over-arching villain but does he have to be in almost every Zelda game? I thought Majora’s Mask had a far more interesting villain in Skull Kid and I really hope they have a more intriguing villain in Zelda Wii U then just bringing Ganon back again.
I’m going to take a turn into somewhat controversial territory now and say this game needs to have voice acting in some form, whether it’s in the Elder Scrolls style, in which the protagonist is silent, or it has the same style that Darksiders had and Link finally has a voice. I have read of people saying this would detract from the spirit of Zelda, but I think adding voice acting will give Zelda an added air of maturity.
I hope the few ideas I have put down will give you some food for thought. I look forward to reading your comments.