NYCC: Twisted Towers and Roogoo Attack

At Comic Con a week or so ago I had the chance to play Twisted Towers and Roogoo Attack with one of the developers from SouthPeak Games. To be honest I thought the puzzle genre was dead, you could only rehash Tetris and Line clearing so many different ways, but the guys at SouthPeak have managed to create a very unique and fun game.

Twisted Towers and Roogoo Attack, for the Wii and DS respectively, are a game that relies on stacking objects and pushing them through similar shaped slots. You might remember having a toy like that as a child where you would pushed colored shapes through a wood block, that had holes for those shapes and only those shapes could go through. This game is exactly like that except hard core to the max, and timing is key to actually successfully completing this game.

The basic story of Twisted Towers is you have to save planet Roo and all its citizens from the evil Meemos. You do this by guiding differently shaped meteors, that sustain and feed life to the planet Roo, through rotating and various floating land masses. If you time it up just right the meteors are able to pass through safely, and you can complete the level.

However, as you progress through the game things get more complicated. Meemos try to block your path, so you have to speed up your blocks through the rotating landmasses to hit them with the blocks. This knocks them off your path, but this can be a particularly dangerous trick and requires precise movement and timing.

Roogoo Twisted Towers offers several new advanced game play mechanics and modifications from the original XBox Live arcade game. One example, as seen below, is some levels in Roogoo Twisted Towers are played not only on a vertical axis but the horizontal axis as well. Which cause all types of weirdness when trying to align up the spinning openings.

Roogoo Twisted Towers brings intense and fast-paced action in over 100 unique levels such as the belly of a whale, under the ocean, and sky shape diving. Easy to pick up and play and challenging to master with an appealing artistic style, Roogoo has something for both casual and hardcore gamers. Roogoo Twisted Towers is ideal for both single player adventure modes with co-op play and additional four player party play modes.

Ӣ Charming art style and fresh, innovative game play
Ӣ Use your Wii-mote and Nunchuk skills to complete levels
Ӣ Co-op campaign mode available throughout the entire game with alternating
puzzle playing/fighting using tools such as hammers, nets and upgrades
”¢ Up to 4 players, “Party Play” has multiple group mini-games
”¢ Introduces 8 + level bosses such as “The Giant Squid” who will throw and block your falling shapes in epic puzzle boss fights
Ӣ Entertaining short story segments
Ӣ Connect the Wii version to Roogoo for DS to unlock additional levels in all 10
environments on both Wii and DS versions.
Ӣ 10 distinctive environments with 100+ levels to keep you going

Roogoo Attack for the Nintendo DS

Roogoo Attack for the Nintendo DS is basically the same game, but has the ability to Connect the Wii version to unlock additional levels in all 10 environments on both DS and Wii. Adding some additional detail and levels to continue the fun with.

However out of both versions I found the DS one to be the most fulfilling out of all of them, as not only did the DS version use both screens it allowed you to focus on one land mass on top, and one of the bottom. Giving you the advantage to line up your blocks more clearly.

Ӣ World map overview for showing progress of levels and difficulty
Ӣ Both Single and Multi-card play featuring 6+ different multiplayer attacks such as Meemoo Attack, Anvil Attack and Meteor Shape Color attack.
Ӣ Charming art style and fresh, innovative game play
Ӣ Use your left and right shoulder buttons to guide the shapes through platforms
Ӣ Butterflies, bats, and other flying creatures take your shapes backwards in reverse game play.
Ӣ Entertaining short story segments

An artist from New York. Will has been writing, designing, and loving video games since he was young. He has traveled across the United States, and parts of Canada in order to learn more about the world of gaming. After visiting E3 for the first time in 2009, he has vowed to return there and show off a game of his own. In his spare time he tinkers with electronics, programming, and of course collecting video games.