Not all the games in Nintendo Land can be stupendous, and unfortunately, stupendous is not a word I would use to describe Takamuru’s Ninja Castle. The game isn’t bad per se, but it certainly didn’t have me wanting to go back again and again like some of the other games in the collection.
Think of Takamuru’s Ninja Castle as a Time Crisis style rail shooter. The objective of the game is to hit as many Ninjas as possible with your shurikens. To toss the ninja stars, all it takes is a swipe of the screen and a steady aim the GamePad. As you move around the GamePad in space, the on screen courser will move as well. The speed of the screen swipe will determine the velocity of the shuriken as it travels towards the enemy. As the level progresses, the enemies become more numerous and swift, and some even throw shurikens back at you.
And that’s basically all there is to it. I imagine in the full retail game, there will be new enemies and levels to progress though, but the short E3 demo left a lot to be desired. I’m sure the game will fit in nicely with the other Nintendo Land mini-games when the console hits store shelves later this year, and it will find its niche among gamers. The question is, will these same gamers keep coming back for more?