Nintendo turning the ship around in time for holidays

I have been and still am critical of the 3DS. But it’s good to see Nintendo lining their pockets during the holidays with record Mario, 3DS, Zelda, and even Wii sales.

In brief, 3DS has surpassed DS sales for the same period (although the former is not entirely out of the woods since DS started poorly). Super Mario 3D Land became the fastest selling Mario ever this weekend, helping to spur 3DS sales by over 300%. Not only is Zelda Skyward Sword the best single player game ever, it become the fastest selling Zelda ever. As a result, even the trusty Wii had a banner weekend, moving a record number of consoles at Black Friday.

Translation: Great games drive Nintendo to profitability. And Nintendo profitability in a down year like this one ensures we’ll be playing iconic Nintendo games for years to come. Hooray!

12 Responses to Nintendo turning the ship around in time for holidays

  1. deepthought says:

    thats good news. after my near-dead xbox finally kicked the bucket and i bought a new one but hated giving MS money they clearly don’t deserve. it made me long for the days when my consoles always ran, and ran well.

    you know, the days i had a nintendo.

  2. Josh says:

    I’m glad to hear that Zelda is selling well. I was concerned because my local Best Buy had about a hundred copies still in stock. It honestly looked like it’s not selling well.

  3. Richard says:

    Hooray is right, and they’ve still got Mariokart 7 hitting shelves this Sunday! 🙂

  4. Artefacto says:

    This is really good news. It’s nice to see Zelda selling well, too.

  5. monkat says:

    Well. I think Mario drives Nintendo to profitability. Not good games, as evidenced by Mario 3D Land. Certainly average (which isn’t a bad thing!), but not a system seller without the Mario name on it.

    Skyward Sword, though, I would place as my favorite Zelda, and my third favorite game this year (behind Legend of Heroes: Trails in the Sky and Catherine). This takes the place of Wind Waker. I’ve never played Minnish Cap, but I hope to if/when it is released with the Ambassador GBA Games (totally not proper nouns, but I’m so excited for them it may as well be).

  6. cmdg says:

    The hardware was already there. It was just a matter of waiting for the software.

  7. Richard says:


    Mario 3D Land is an astounding, awesome game that reveals a ton of extra content once you beat the first main quest. Average?!? No way.

  8. monkat says:


    It’s what expected of a platformer that takes about six hours to complete, including the special worlds, and about ten hours to 100%. Nothing is particularly surprising, the 3D effect is negligible in this game (when I move the slider, I can see something happen, but I don’t actually feel any depth in either mode), and having a run button does nothing but hurt my thumb. Practically the entire game is using the Tanooki Suit sans need, and it doesn’t even require effort to beat the game before the special worlds–and that’s coming from a guy who is terrible at gaming and suffers quickly-occurring thumb pain and exhaustion with the circle pad.

    Literally the only thing in this game that is above and beyond are the Bowser fights, which are spectacular. Average is not a bad thing, it’s really not. Modern American society teaches that Cs (average) is a bad thing, and that everyone should be above average, but that really doesn’t make sense. In this game, Mario is coasting on his name. If I had to give this game a letter grade with an educational grading system, it would be a C+. It does what is expected of a platformer on the 3DS, with a few faults, and a little bit better in some parts.

    Please excuse a few typos and sudden changes in track of thought–I’m a bit intoxicated at the moment.

  9. Richard says:


    I think individuals get varying responses to 3D; I find the sense of depth and height in this game is pretty spectacular. And you are definitely a gamer of above-average platforming skills: it’s going to take me a while to finish the alternate worlds. We disagree greatly on this title, but, yeah, the Bowser fights are absolutely the best part. BTW, who would design a castle with huge bridge destruct buttons on the floor? 🙂

  10. Kaherka says:

    I’m happy the Mario game isn’t too hard, at least so far. (Just made it to world 5)

  11. Yossarian says:

    Nintendo should learn its own lesson! Keep churning the games out! Good games, not just a deluge of mii games… Take that bumper profit and create more programming teams and let’s get the creation in gear!!!

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