Nintendo has learned a lot from WiiWare, offering insane incentives for to publishers

Nintendo has been extremely aggressive when it comes to the online space as of late with the reveal of the Miiverse and through the growth of the eShop. According to a source of the Wii U Daily, Nintendo will be taking that aggression to another level with the Wii U. If these sources are to be believed, Nintendo wants to offer all retail games as downloadable titles available on the Wii U eShop, and will be going to extreme lengths to get third party publishers on board as well.

“They’re offering insane incentives for publishers to sell retail games as downloads on the console. You’d be stupid not to take advantage of it and go retail box-only”, said the anonymous developer to Wii U Daily. “The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess. It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If the pull it off and it gains traction, it’ll press the other guy to give more of the revenue to the publishers. It’s very good for us who make games”.

This is very good news for developers and consumers alike, especially taking into consideration how poor Nintendo has handled the downloadable scene in the past with WiiWare. I would like to see an open economy much akin to the Steam network, where developers can really gain from releasing games on the online service. If Nintendo can become the best source for developers to release software online, then they will have a fighting chance in the next gen and beyond.

5 Responses to Nintendo has learned a lot from WiiWare, offering insane incentives for to publishers

  1. shy_guy says:

    I’ve read that Nintendo plans to sell digital games at the same price as retail. If so, it’s obviously going to mean increased profit for publishers on digital sales, but are consumers willing to pay the same price for digital?

  2. One of the biggest gripes coming from developers about Nintendos previous digital market was the fact 6,000 copies of the game must be sold before any money was to be relinquished to the publishers. The remedy of this particular arrangement is the most crucial IMO. Not to mention the gag order on Publishers or Developers which restrains them from publishing any sales data for their titles in the shop. Some insiders share this information with other people in the industry in order to better plan and evaluate any potential for possible future releases. Better preparation and freedom allow better buisness for the providers and consumers alike, overpriced digital packages compared to their retail counterparts are only benefiting the corporations and not the gamers.

  3. David says:

    I will keep buying hard copies since we have two 3DS’s in our house and we share cartridges.

  4. bananaoomarang says:

    If this is true, this is a huge step in the right direction.

  5. Billman64 says:

    Retail version = instant archive backup and not taking up drive space or having to re-download.
    There needs to b more incentive to download for the consumer, like a lower price.

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