Is Uprising’s vocal track the boldest design move since Wind Waker?


Kid Icarus Uprising is a fantastic game, but it features an overwhelmingly talkative voice track that could be the most polarizing stylistic decision since Link went all toony in Wind Waker.

When players and reviewers comment that Uprising’s characters “never shut up,” they’re not exaggerating. From start to finish of its 10 hour main quest, KIU is one huge festival of banter, jokes, complaints, debates and bickering — lots and lots of bickering. The overall effect turns the adventure – despite its nonstop monster slaying and deaths of thousands of humans at the hands of irresponsible deities – into one big rollicking comedy show.

Personally, I love it. For me, the audio gives KIU a unique and wonderful atmosphere unlike anything else I’ve ever played. I laughed out loud several times during the quest, and ended each session in a great mood. I enjoy having the characters aware that they live in a game.

Though most reviewers seem to enjoy the dialogue, I keep waiting for the other shoe to drop. We have here an intense, epic entry in a franchise many fans have literally waited decades for, and it refuses to take itself seriously. It features a huge cast of heroes and villains spending the entire game trying to top each other’s quips and insults. Humor’s a very subjective thing; can this over-the-top approach possibly appeal to everyone?

Fortunately, the game’s sound option switch can give blessed relief to folks who can’t stand corny jokes. Everyone should recall, however, that the original Kid Icarus was full of Eggplant Wizards, credit cards and deadly mustached noses. It’s always been wacky.
If this 3DS masterpiece gets a sequel, I want the comedy left in. Come to think of it, I might have enjoyed Clash of the Titans (either version) much more if had been more like Kid Icarus Uprising.


  1. I too love the voices! It adds so much life, and crazy humor to the game. 🙂 I have chuckled, and even a few laugh out loud moments. I haven’t had that since Mario and Luigi for GBA, and I can’t get enough of it.

    I hope they keep KI as a new and not neglected series in Ninty’s repertoire. 🙂 It just seems so Nintendo, the colors, style, humor. I can’t explain just how much I love this game. 🙂

  2. I love that you mentioned the fact that the original Kid Icarus failed to really take itself seriously, too. Platforming as an eggplant with legs, an angel using a credit card…I mean, c’mon. It was pretty random to begin with, and there’s nothin’ wrong with that.

  3. This game is really bold in almost every way.

  4. I haven’t been a huge fan of what I’ve heard in the preview videos, but I’m planning on picking up this game on this coming weekend. Let’s see if it changes my mind!

  5. @ Robert: The funny thing is, I didn’t like the voices in the previews either! For me, hearing the vocal track while actively playing through the story made all the difference in the world, as it becomes a running commentary on a situation you’re suddenly a part of. Sometimes the dialogue is helpful, and sometimes distracting, but that double-edge really works as part of the game’s challenge. It’s hard to describe, but the crazy voice track somehow manages to play on the player’s emotions and adrenaline, and tie everything together into a unique experience. Or something like that! 🙂 I hope you enjoy the game: if nothing else, you’ll have the most spectacular game currently on 3DS! 🙂

  6. It’s good to see that Nintendo putting voice acting finally! Welcome Nintendo, welcome.

  7. @ Mohan: I’m not certain, but I think this may be the most voice acting to appear in a 1st party Nintendo release since Starfox 64 — and it’s about 100 times more talkative than Starfox 64. 🙂

  8. I hated it at first, but by the middle of the second level I was loving the voice work. Reminds me of the Nintendo cartoons of the early 90’s.

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