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BlazBlue: CS II has got your 3DS fighting game itch covered!

Watch this video on YouTube ↗ Super Street Figher IV: 3D edition is a pretty great 3DS launch title among the many mediocre and just plain bad. This game has proved to me right from the launch that fighting games can work great on the 3DS, so it is great to see the arrival of another […]

Super Street Figher IV: 3D edition is a pretty great 3DS launch title among the many mediocre and just plain bad. This game has proved to me right from the launch that fighting games can work great on the 3DS, so it is great to see the arrival of another one so soon.

BlazBlue: Continuum Shift 2 looks to stay close to its console and arcade counterparts, but much like SSFIV: 3D edition, there aren’t as many bells and whistles as its bigger brother. Having played the arcade and Xbox 360 variety of Blazblue, I can tell you that each character plays entirely different from one another which will make mastering the a challenge. For me this was a fresh take on the tired “quarter circle punch” fighters that have become so popular.

My only fear for the title is that the lack of an online multiplayer mode will hurt it in the long run. We will find our for ourselves when the game launches May 31st.

By a show of hands, who has never even heard of the BlazBlue franchise?

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9 comments

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  1. ive heard of blazblue and was gonna get it for the home console but didnt have the money. guess i'll get it for the 3ds when the time comes

  2. I know of it. Never got it though. Mostly because I'm not a fighting pro. I was interested, but it was near the bottom of my list. Though more than likely I'll get it for the 3DS.

    For those who don't know BlazBlue but are fairly familiar of fighting games: It's the same maker of the Guilty Gear series.

  3. Nintendo fans aren't very open to fighters. I doubt that BBCS2- as good a game as it is- will pull any decent numbers. Nintendo fans just want big name characters like Ryu and Nightmare.

    The Wii got the hands-down best fighter this generation and it failed to reach even half the numbers SSFIV:3DE has been able to make in less than a month.

  4. in short, Nintendo fans don't want good fighters- they just want big names. i.e. they are shallow.

  5. Gojiguy–

    Not being a huge fighter fan does not automatically equal shallow.

    There are other ways to say that a good game does not require familiar characters.

  6. @gojiguy

    If someone only watches shows on popular channels or movies in popular movie theaters- they can be considered shallow too. But they'd argue that they have too much going on in their life to take a gamble on something new. They already take gambles on the things they truly find important, so they have brand-loyalty to make it easy for the rest.

    At this point, you don't say it's the fans that are at fault (as it's to be expected), but it's the marketing strategy that's at fault.
    …heck, even if they marketed "perfectly" and still got poor sales and recognition, it'd still be their fault – since the same "perfect" marketing strategy doesn't work for every single situation.

    …for instance, Tatsunoko vs Capcom might've gotten more love in the States if they re-aired old shows from the past to get people re-introduced to the Tatsunoko franchise. Things like Battle of the Planets, Speed Racer, and Samurai Pizza Cats definitely would've been a welcome reminder for many.

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