YouTube Spotlight: Beaten Video Games Playlist

I’m either tooting my own horn here, or demonstrating just  how bad I am at beating video games, but today’s YouTube Spotlight is a playlist of my own making: music from games I’ve beaten. There are 50 tracks on the playlist, though it may be missing some, as I only counted games I currently have available to me. I can’t recall the games I may have beaten when I was really young.

Since there are so many types of video games, so may ways to beat them, I have some general rules about what it means to “beat” a video game for this playlist. The most basic rule is that I have to reach the credits of a game. This works for most games, Zelda and Mario games being prime examples. However, many games have an option to view the credits from the start, or very early on. Indie games like Giana Sisters: Twisted Dreams are often like this. I have also reached the credits (many times, in fact) in Animal Crossing: New Leaf, but I haven’t added it to the list either.

Puzzle games like Dr. Mario Online RX have their own rule: I simply have to play all the game’s modes extensively before I consider it “beaten.” Super Smash Bros. Brawl and Melee follow this rule to a degree as well.

Finally, I don’t have to beat a game 100% for it to count as beaten. That particular playlist would probably be somewhere between 5 and 10 videos long.

So whether you think I’m tooting my own horn or demonstrating just how bad I am at beating video games, this post does serve a better purpose: exploring the question “What does it mean to ‘beat’ a video game?” What is your answer to that question?

6 Responses to YouTube Spotlight: Beaten Video Games Playlist

  1. Only use cheat codes in games old-school hard games. If you beat a game with a strategy guide, it shouldn’t be considered beaten. reaching the credits and doing everything you can in a game or reaching a ridiculous score in a puzzle game then you could consider a game beaten.

  2. Nice list of games, There is a lot of great games and good music. Games these days are way to too, I like retro games that keep the challange level high.

  3. *games these days are way too easy

  4. Holly says:

    I’ve always made it a rule to not cheat. My brother always liked to cheat in Pokemon and computer games like the Sims, but I just don’t see the point. To me, the point of video games is to play them as they were meant to be played.

  5. Lou says:

    If you use a strategy guide the whole time, that’s lame, but anyone else remember when Nintendo had a hotline you could call for tips? I think they purposely hid some things in games so you’d have to call that line. Like the mazes in Zelda and Final Fantasy (the original) where you could get infinitely lost if you don’t take the right path. It’s kind of a dumb thing to force gamers to figure out, when you don’t give them clues they screwed up, like in OOT Lost Woods.

    Also, I’d say some games just aren’t beatable. As a (dumb) kid I remember playing Night Driver on the Atari for hours, thinking eventually there had to be some sort of end. Or I kept waiting for some end boss on Yars’ Revenge. No, just keep going. Actually, most Atari games had no end.

  6. maillot PSG says:

    I cannot thank you enough for the blog article.Really looking forward to read more. Really Cool.

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