Intelligent passion for all things NintendoNew to Infendo? Start here ↗
← Back to the journal
Infendo / An independent perspective

Virtual Console Monday – Mario Kart 64, Contra III, and more

After a beautiful weekend, I’m so happy to be back to work today that I forgot that it’s Virtual Console Monday here in the Americas! Today we’ll see the release of four games: Mario Kart 64â„¢ (Nintendo® 64, 1-4 players, 1,000 Wii Points): Put the pedal to the metal in this worthy successor to the […]

After a beautiful weekend, I’m so happy to be back to work today that I forgot that it’s Virtual Console Monday here in the Americas! Today we’ll see the release of four games:

Mario Kart 64™ (Nintendo® 64, 1-4 players, 1,000 Wii Points): Put the pedal to the metal in this worthy successor to the Super NES® classic, Super Mario Kart®. Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode.

Contra III: The Alien Warsâ„¢ (Super NES®, 1-2 players, 800 Wii Points): In the year 2636, the Alien War continues, and it’s up to two soldiers, Jimbo and Scully, to put a stop to the alien invasion.

Bonanza Bros.â„¢ (Sega Genesis, 1-2 players, 800 Wii Points): Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and the shadowy figure of a mysterious stranger appears on the screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded.

Comix Zoneâ„¢ (Sega Genesis, 1 player, 800 Wii Points): Sketch Turner is an artist in New York City. One day while Sketch is drawing, a huge thunderstorm strikes the city. A bolt of lightning hits Sketch’s image and brings it to life.

Y’all buying any of these?

More to discover.Keep exploring ↗
The Infendo community

Join the conversation

8 comments

Share your perspective. Keep it thoughtful, welcoming and on topic.

  1. As great as Mario Kart 64 is, it sure would have been nice to have this updated with online play – I know that's asking a whole helluva lot though.Mario Kart 64's visuals have not held up as well as Super Mario Kart [SNES] IMHO. The last time I played it on my 64 [just a few weeks ago] – I really had trouble enjoying the experience – and I'm not someone who cares about graphics.Still, great addition to the lineup, and nice to finally have a second N64 game to check out.Now where's that truly wireless Classic controller? [classic controller that doesn't need to be plugged into the wii-mote]…

  2. Plusdrew – From Wikipedia: "In the North American version, Bill and Lance were called "Jimbo" and "Sully", respectively. They were referred to as being descendants of Mad Dog and Scorpion from the NES versions of Contra and Super C."

  3. I'm with Kid Pomona, I loved this game for my SNES. Wish I'd kept it instead of trading it for Duke Nukem 3D, well…maybe not. Tonight I'll be frying aliens, God I missed good Contra action!

  4. While Mario Kart 64's race mode is harmed by the super-cheap computer AI, its battle mode is THE reason to play the game, the best of the series. It holds up amazingly well at high-level play, where what first seems like a simple game of smacking drivers becomes a complex ballet of maneuvering, advantage gaming, and treachery.

This discussion is closed to new comments.

Infendo · Play. Listen. Discover.

Your next discovery awaits.

Stay in the loop
Privacy & browser progress

Reading, listening and game progress lasts for this page without preference permission; with permission, this browser remembers for one year. Rating badges follow your saved ratings, independently of that preference. Analytics permission separately controls analytics and CRM reporting. Resetting browser progress does not delete CRM records.

Want to keep your points? Sign in →
Sign in