Kotaku’s Mark Wilson was one of the lucky ones in Redmond this week playing Twilight Princess on Nintendo’s dime. That said, he still gave a very honest assessment of the title citing some jaggies and control issues as downers, but overall it appears to be a positive experience for one of the Wii’s premier launch titles.
“I attempted to regurgitate my Twilight Princess experience the best that I could. For those who are craving more plot, you can pick up the game soon, I promise. I can tell you that it follows the same archetypal story of its predecessors and looks to offer the deepest character development I’ve seen in any Zelda title yet. The game is remarkably cinematic, but not in the cheesy Hollywood-wannabe way that so often traps the gaming industry. At times, I had moderate issues with the graphics and controls. But part of the reason I am a little down on the game is that the first 4 hours aren’t nearly as exciting or innovative as the four that follow.
Sure, it’s a Gamecube port. From what I understand, the Wii version’s major differences are a wider aspect ratio and Wiimote incorporation. Twilight Princess doesn’t utilize motion as well as some games built for the Wii from the ground up, which I find to be a disappointment. But I do find myself enjoying playing, and I’m enjoying playing in the way one can only enjoy a Zelda title. Does Twilight Princess need to be on the Wii? Probably not. But the game is a little better for it”
Check out the entire thing, broken down into sections, at Kotaku.
I JUST PLAYED WII……I won't sleep for two weeks now….and then never….Excite Truck kicks @$$…..it takes about 10 seconds to figure out the controls and get comfortable with the wii-mote. So much of that process happens subconciously you don't even realize you've learned how to use the controller…..and I learned what the "simultaneous button" pressing at the beginning is for. It's only required with mutliplayer games and it happens whenever you want it to. It's for determining the order of the controllers (1-4) as far player number goes. It's very similar to using the X,B, Start simultaneous press on the Gamecube for soft-booting. I WANT MY WII!!!!!!!!!!!!!!!!!!!!! I'm so excited….I'm shaking and jumping up and down like a little school girl….
Kale buddy, where? Were you in Redmond, or was this a kiosk that has gone live?
Dear Nintendo,I'm sorry.I lost faith in you and I shouldn't have. I know we've had some rocky times with the Gamecube and all, but I should have known better than to doubt you since you've treated me oh-so-good lately with the DS.I just lost faith. I thought you were trying to pressure me into furthering our relationship by delaying the Gamecube Zelda. "I'm not ready." I'd say and you'd always respond, "But it feels so right. Go ahead, just touch my Wii."Now I see you were only doing this because you loved me. You didn't want me to waste my time and your ugly sister, Gamecube Twilight Princess. Now I know that. I only hope it's not too late to make amends. Preorders have already been taken at most stores and I just hope that come November 19th I'll be able to wrap my hands around your Wii.Anyway, Nintendo, I'm sorry. Please take me back. I promise I'll always trust you from now on.P.S. What is the deal with you and Super Paper Mario?
GameStop, my friends. Maybe I got a little spoiled, living in the Dallas area (the company's headquarters is like 15 minutes from where I live), but GameStop and EB should be hooking up kiosks over the weekend and throughout next week. But I played a Wii (dear God, I'm still shaking…..) in Frisco, TX, a North Dallas suburb. Did I mention Excite Truck rocks? All the initial trucks are actually tributes to the old RC Pro Am cars (the original NES game had a small Truck, Jeep, and Buggy), so the nostalgia was euphoric and the multiplayer rocks (my roommate kicked my a$$ though).