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Skyward Sword is “deepest Zelda yet” – what does that mean to you?

In a recent promotional email (seen above), Nintendo claims that The Legend of Zelda: Skyward Sword is the deepest Zelda yet. To me, depth would mean an engrossing story with characters you care about and a game world that feels alive. To others it might mean a lot of items to collect or side quests […]

In a recent promotional email (seen above), Nintendo claims that The Legend of Zelda: Skyward Sword is the deepest Zelda yet.

To me, depth would mean an engrossing story with characters you care about and a game world that feels alive. To others it might mean a lot of items to collect or side quests to embark upon. Dragon Quest IX had a great balance of these qualities and was able to deliver depth no matter what your definition of the term might be.

What does depth in a video game mean to you?

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9 comments

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  1. What about, being able to walk into a bathroom, and have link poop?!?!? Because you can do that. Deep for me means pretty much what you said at first. I like to be involved in the story as more than just "the hero guy." And I like to know a lot about the place I'm saving. Majora's Mask was very good at getting you involved with the details of Clock Town, and hopefully we will see some of those elements for SS.

  2. Personally depth in a video game to me is the attachment/connections. The attachment to the characters, towards wanting to rescue/save the world/hometown/Zelda (almost said princess, which I guess she is not in this game. lol).. I want to know Link wants to save Zelda because of their connection, be it relational (dating w/e), be it a desire to protect his friends, or w/e it may be. I hope it means you can really feel the bond between Link, and his surroundings. To me, that.. would be epic. 🙂

    I'm really excited for this game! 🙂

  3. interesting story and characters, delivered with actual acting and voices and not the pantomimes

  4. I should also say that I don't think length equals depth. A couple of games that really resonated with me that were by all accounts rather short were Ghost Trick: Phantom Detective and Time Hollow for DS.

  5. I'm hoping…it reminds me of a stat-less (or at least transparent) RPG. Zeldas basically are, each sword increases attack, red armor resists heat damage, etc. but they haven't felt like an RPG since the 2D days.

    I hate conveying completely intangible ideas.

  6. Story and gameplay. Gameplay meaning deep puzzles to solve and compelling items that are used in an interesting way.

    My brother just won't get excited about Skyward Sword…he can't get past the graphics, shame on him! I, on the other hand, couldn't be more excited!

  7. I think that it means more ways to do things than necessarily things to do. Simply put, you don't just have great lands to explore but, the shear amount of options to interacting with that world has doubled if not tripled. With an idea for the most emotional adventure link has taken as well as mature.

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