Rockstar: Nintendo wanted a bad ass GTA title

The Nintendo Power scans seemed to be hit or miss with you guys, with the cel-shaded, original GTA look turning more than a few of you off. That said, even the doubters should be able to appreciate this nugget of news from Rockstar vp of creative Dan Houser:

“No one disagreed with Sam [Houser, Rockstar president and Dan’s brother]’s very clear edict that GTA has to be an M rating. It can’t be softened to make it family-friendly – that’s not the game we’re making. We’ve never not done well by sticking to our guns. Nintendo wanted us to make GTA, and we wanted to make a game on their platform. They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make.”

Cel-shaded blood are GO! I’m still craving some video of this title in action, though, before I make up my mind completely.

11 Responses to Rockstar: Nintendo wanted a bad ass GTA title

  1. Logan P says:

    I’m pretty sure that they’ve dropped the GTA ball here. A properly designed Wii one would have been better.

  2. MewLover34 says:

    Well, maybe this will lead to a Wii sequel in the future, it looks pretty good by the way.

  3. ff says:

    a top-head cellshaded GTA?? THIS SUCKS! i wanted 1 like the ps2 gta’s

  4. Joltman says:

    So I’m hearing lots of different signals from many sites about GTA.
    Rockstar didn’t want to make a Wii version because it “didn’t feel right” and DS gave them “more challenge”.
    Nintendo wanted a GTA, and they got one! That’s awesome!
    (Oh and yes, the new mention of the drug-dealing mini-game has just been revealed. No Joke.)

    People are still calling Wii a “family-oriented” gaming system; that’s really a misnomer IMO because a lot of the games that are popular on the Wii are violent as well – not as many FPS’s on it, but still…it’s not that different from the DS either.

    I just hope GTA:CW will exceed peoples’ expectations so Rockstar will finally get it through their heads that yes, they do need to make a GTA for the Wii no matter their complaints that “it doesn’t feel right”.
    All that matters for Rockstar is that they put a lot of care into making a good GTA game for us Nintendo fans. If they don’t, then Rockstar shall soon go down to the place that is the Underworld and never return again.

  5. Jack says:

    @Joltman: They went with the DS because of the install base and pure profit, as they should have. That’s why the DS was “the right fit,” and don’t let anyone else tell you otherwise. It also helped that this studio was the same one behind Max Payne for the GBA (which makes even more sense if you compare the game styles side-by-side).

    Huge user base + low dev costs + familiarity with said low dev cost system = GTA on DS, not Wii.

    Oddly enough, that same formula could be applied to the Wii in the very near future, too. Expect Rockstar to throw the Wii a bone sooner, rather than later — their public statements to the contrary be damned.

  6. Seaniccus says:

    Grow up man. “Awesome Graphics” do not make a good game. We’ve already played the ps2 style GTA over and over, and i’m getting bored of it – I’m glad they are doing something different, and the throw back to the original GTA is kind of a nice touch. If the gameplay is solid, this game will be great. And yes, GTA works very well in an over the top view – don’t believe me? Check out the original GTA games, they’re free on

    This is the perfect format for a DS GTA. Not only does it have the possibility of being a great “hardcore” Nintendo title, it’s also well designed for the “pick up and go” arcade-like feel i love in DS games.

  7. rdaneel72 says:


    If Rockstar had given Gamecube some GTA, then your argument could be applied to Wii.

    I am wary of GTA on DS. I was one of the few who bought it on the GBA. And while I can appreciate a tribute to the old, top-down style of GTA 1 and 2, it made for some pretty abysmal gameplay. The worst part was the driving, a MAJOR gameplay mechanic. The GBA screen was simply too small; you could not see where you were going and ended up blowing by your destination over and over again, until you crashed into a cop. It was a tedious game design better left in the past.

    I don’t know if the DS isometric view will help, but if it is anything like GTAGBA, I will pass.

  8. Lance says:

    I’m somewhat interested in GTA Chinatown Wars. It seems at least worth a playthrough but I don’t see how the DS could pull off a style that’s post GTA III on that system. But it would’ve been nice to see a release on the Wii.

  9. Lord Toker says:

    i’m not convinced this title will suck. i probably am in the minority here, but i liked the GTA on the GBA. i played it and beat it and it was fun. i didn’t have problems driving and blowing up and the retro feel of the ps1 was a good choice obviously for the GBA. i passed many a hour playing that in the storage room at work hiding from my boss. i hope to do the same with this one 🙂

  10. Ady says:

    I’m thinking this could be an interesting and unique take on GTA and I’m certainly not going to write it of this early.

    Anyone who was honestly expecting this to be exactly like the console titles is an idiot.

  11. ff says:


    you’re completley wrong. it’s not JUST the graphics. i freaking LOVED the story of GTA VC. with a topheaded game, you cant expect any good cutscenes and it just doesnt seem as realistic as running around in the perspective of a character and playing in a 3D environment.

    The story in SA was decent…but idk how u can get “tired” of it. It’s great. GTA 1 and 2 weren’t good (IMO) at all

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