Retro Redux: NES Quest – Teenage Mutant Ninja Turtles II Report Card

119-Teenage Mutant Ninja Turtles II

I’ve been holding off on this report card because I kept thinking, “Just gotta get one more person to play it with me!” Well, I’m here to say I did get someone new to play it with me, and in the most unexpected way imaginable! I work a part-time job as an English tutor in a town about 20 miles away. I spend essentially all day in this little college town every Wednesday, but I usually have 4 hours of free time to burn between my regular tutoring hours. Yesterday I went out on a limb and took my NES and games to work with me. I hooked it up on a public TV screen, invited a few strangers to play, and had a blast beating up baddies in Teenage Mutant Ninja Turtles II. So I fulfilled that self-given assignment, which can only help my final grade.


  • Levels Completed: 5 (out of, what…8?)
  • Lifelines Used: 0

General Accomplishments

As many beat ’em ups probably are, Teenage Mutant Ninja Turtles II is fairly repetitive and button-mashy. So what on earth am I supposed to list under “general accomplishments”?! Getting my brother to play was an accomplishment. Getting strangers to play was likewise quite an accomplishment. Playing for a solid hour by myself was an accomplishment in my eyes. One thing I learned for certain: this game is best played with a friend (I may have just plagiarized myself with that line).

Impressions on the Game

It’s like I already mentioned: this game sucks to play alone but is pretty dang awesome with friends. I’ve learned a lot during this quest, and one of the things this game taught me is that two face buttons and a d-pad have more potential than you may believe at first. The stages in Teenage Mutant Ninja Turtles II are generally side-scrolling, but you have several layers up and down to work with too. That combined with a healthy variety of enemy types is anything but a bad thing. The game also conveys a fun atmosphere through its colorful graphics, surprisingly expressive sprites, and upbeat soundtrack. I still can’t quite pin down why, but overall, it just works better as a social game.


I’m sure I could have rustled up a few more victims to play this game with, but hey, I didn’t use any lifelines, right? My final grade is:


In addition to being a girl gamer, Holly prides herself on being a red-head. Consequently, the blue shell in the Mario Kart series is her natural enemy. Don't worry, though: she still loves Mario Kart and is very good, despite the occasional blue shell-sabotaged race. Like any Nintendo fan, Holly also loves Zelda, Pokemon, Mario, Donkey Kong, Metroid, name it. But she'll try just about anything (besides horror games) and has a soft spot for unique, little-known rhythm games like Rhythm Heaven and Samba de Amigo. NNID: Aeroweth