About.com asks whether the adventure game is dying, and if so, can Nintendo’s Wii save the genre. From the article: “Adventure games are not disappearing because no one is buying them; they’re disappearing because people are buying other types of games far more often… However, the Wii’s unique control allows for more complex interactions on the console, acting as a pointer. Issues with reading text can be dealt with as well. “
Where do adventure games rank on your most favored genres? And is Nintendo the platform of choice for the genre?
No offense to anyone, but that article doesn't make a dime's worth of sense. Circular reasoning gets you nowhere, if that's any indication of WHY there are no mainstream adventure games anymore. The reason adventure games are an endangered breed is because the mass market (even divided into specific genres or hard-core audiences) seeks INTERACTIVITY. Point and click game play has been handed over to RTS style games. Adventure games are excessively linear and they're always the exact same everytime. There's nothing in them to provide variety or replay value. They're too book-like. How many times can you read the same novel over and over before you want something different to read? They were a novelty that rose to a climax becuase "interactive fiction" was the extent of what could be achieved on primitive hardware seemingly ages ago. Yes, I played The Dig, Loom, Maniac Mansion, Zork and a few others (I hate Myst) but I found that that particular market super-saturated itself by the mid-90s similar to what the first-person shooter genre is doing to itself right now. One thing is certain, the Wii is definitely going to have the greatest variety of game types out of the three next gen systems, and the more the merrier. We'll have to see if anything becomes of Nintendo's supposed indy developer support.
I really enjoyed the humor and puzzles of the old LucasArts games. I've played a little bit of newer stuff like Syberia, but never found it capturing my heart like Day Of The Tentacle or Zak McKracken.
What's the point of asking a question that was answered ten years ago? Adventure games are dead.
Sorry, but I think that FPS games are far more linear than adventure ones. Its always the same. Even with Prey, with its "Inovative" portal system, its just a fuc***g FPS, a copy of DOOM.I really like Adventures, but the problem with them is that they are expensive. You can not just come with an story like "aliens invading Earth, kill them". You need a far more complex script, with interesting points and turns. That is too expensive.Plus, no one come with a better idea than the "point-and-click" gameplay. Zelda is an exception, a masterpiece of adventure on every chapter.Maybe with the Wii these things change, maybe someone will come with a better controller design and reinvent the Adventure genre. It is really bad to see it dying.And if you consider games like Mario, Banjo and so on as adventures as well (because they are), then Nintendo is always the platform of choice.Best!!
I don't get it: I can see that "adventure games" such as Zork are dead, and it is easy to understand why… they were text-based, and only because the technology in graphics wasn't there yet.But if we are calling the Zelda series "adventure gaming", then the genre is alive and well! It is just not as prevalent in home consoles as it is in handhelds. The Minish Cap, Riviera, Summon Nights, the Final Fantasy series… aren't those "adventure games", or RPGs as they are called today?? Or am I missing the point and these are a completely different genre? I did play Zork in its day, and to me it was just a primitive form of RPG…
The main difference between an adventure game and an RPG is that in an RPG you have the ability to develop your character. Adventure games are more like interactive fiction, a term more commonly associated with text adventures like Zork.Personally, I still find my idea of a gru to be much more frightening than any graphic representation of a monster I've ever seen.
I guess you could say that I started gaming when I got my first copy of Pokemon with my GBC, but I didn't become a gamer until I recieved my favorite Zelda game ever: Link's Awakening DX. The storyline and the characters created memories for me that lasted and lasted to this day. Shortly after I recieved that game as a gift, my family got our first computer and it came bundled with a whole bunch of games, one of which was the Journeyman Project 3: Legacy of Time. I was the first in the family to be able to figure it out and it is still today my favorite PC game of all time. My friends made a little bit of fun of me because it was the point and click kind where you go around gathering clues and items that progress you through the story in a first person point of view, but the storyline in that game made me love it over and over again. I began looking into other installments in the series and I eventually found my way to Myst, a similar style game, but more fantasy oriented than sci-fi. Now by the time I had gotten into these types of point and click adventurers, they were already well into the process of dying off. FPAs just didn't sell as well as FPSs. Myst V was the last game of it's kind I bought. I thought it marked the end of an era. I would never have the games I loved. No intense frustration, no crazy trigger finger, just an amazingly detailed plot and a game that made me think were all I need. Luckily, Cing and Atlus are bringing these titles back on DS and Wii… although they aren't as detailed as those PC outings, I have high hopes for that style of "non-game" game