Nintendo Do’s and Don’ts

AOL Games explores Nintendo’s long history citing the company’s positive and negative decisions. From the article: “The year: 2002… You’re Nintendo. What do you do? Introduce the concept of “connectivity,” a technology which lets players connect their Game Boy Advance to the GameCube and use it as a controller or additional view-screen, of course… “Users don’t want online games,” says company honcho Satoru Iwata. Shhh? Don’t tell the folks responsible for the company’s new WiFi network’s record-setting three million-plus connections.”

We’ve covered the company’s biggest mishap before, namely Nintendo’s choice to not use discs on the N64 thus ending its partnership with Sony. So what do you feel is Nintendo’s biggest Do and worst don’t?