Miyamoto: Galaxy was “conservative,” Twilight Princess was “missing something”

Super Mario Galaxy played it safe, and Twilight Princess was missing what makes Zelda games special.

Or so says their creator.

In an interview yesterday with MTV Multiplayer, Nintendo development guru Shigeru Miyamoto addressed the most common criticisms of his latest Mario and Zelda games by essentially agreeing with them.

What I’ve been saying to our development teams recently is that Twilight Princess was not a bad game, by any means. But still, it felt like there was something missing. And while I personally feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, certain elements of it do feel somewhat conservative in terms of how far we branched out with design.

Miyamoto also discusses development philosophy, Spore, DSi and Punch-Out!! in the interview, the last of a three-part discussion.

According to VGChartz, Super Mario Galaxy has sold 7.19 million copies worldwide since launching less than one year ago. The Legend of Zelda: Twilight Princess has sold 4.85 million copies worldwide on Wii, more than any Zelda game since 1998’s Ocarina of Time.