MithosKuu has finally finished his 3D remake of the overworld map from Link’s Awakening. He first started his project on September 3rd 2008 and finally placed and melded the last quadrant into place on March 18th 2009. He still has a long way to go with the interior maps, and hopes to make something wonderful out of it. Hit the jump to see a full view of Koholint Island.
To find out more you can visit his blog at Mithosk-games.blogspot.com. Be sure to write him some nice comments, now if only Nintendo would release something like this, it would be awesome!
well done. now i want to dust off my old link’s awakening cartridge and play it for the umpteenth time 🙂
Wow! I remember that game, it was great!
If this would truly come out as a full game, I for one, would defianantly play it!!!
Next step: make a modified version of Link’s Awakening that can be played from a behind-the-shoulder perspective. (We’ll have to keep the top-down view as an option, in order to be able to solve some of the puzzles.)
Shame he didn’t post his models… they’ll be forever lost to us once Nintendo’s ReDead lawyers put the smackdown on him.
WANT. NINTENDO. TO. RERELEASE. MAYBE. FOR. DSiWARE?
…Unh…whoa…what happened to me? Must have been… nerd-zoned out… Let me say this again.
I want Nintendo to re-release this in 3D like this guy made the maps. Maybe it could come updated for DSiWare? Perfect fit, man. PERFECT FIT.
LOL they’re gonna cease & desist this FAST
I must admit; I’m totally lame and I’ve never played Links Awakening. But I really love this map! He did a great job at recreating the whole thing.
I never played this game, but the layout of the map is strikingly similar to A Link to the Past.
I just noticed that the map for Link’s awakening looks ALOT like Link to the Past…
reading my mind… >_>
@dubnobasswithmyheadman & redjarman: I’ve played both, and at first glance, the layout of both overworld maps seem very similar. However, if you play through both, you’ll realize that the parallels aren’t as large, exact, and plentiful as previously thought.
The parallels that ARE present could indeed be explained by ‘lazy design’, since there were obviously restraints on the GB hardware not present on the SF/SNES hardware and both games weren’t developed too far apart. However, it could also possibly be explained by LA’s storyline. I’d elaborate, but I don’t want to spoil it for anyone who hasn’t played/finished it. Those of you who HAVE finished it may understand what I mean.
Sorry for the double post, but I totally forgot to comment on the 3D map. It’s extremely well done and very cool. I agree with those who said that it should be used to make an updated version of LA (LADX was nice, but they could have added a few more things, in my opinion).
In any case, just like Lord Toker, I now have an incredible urge to get out my LADX cartridge and replay it for the hundredth time.