Infendo Radio Episode 302: All By Myself

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Welcome all to episode 302 of Infendo Radio, hosted by Holly Fellmeth.

On this weeks show Holly goes over What she’s been playing (Weapon de Omasse Shop and Monster Hunter 3 Ultimate), the Nintendo News and finishes with special feature ‘Weaknesses of the Wii U’

If you have any questions for us to discuss on the next show or feel up to the task of being the next community guest add them to the comments or email to contact@infendo.com

Wii U friendly link: https://www.infendo.com/radio/alt/Infendo_Radio_302.m4a

intro music: http://www.youtube.com/watch?v=YT1TwjOb1oY
outro music: http://www.youtube.com/watch?v=PHh85g7MwG4

Lewis Pugh is a game developer at Leuvsion (www.leuvsion.com) for mobile platforms, born and bred on Nintendo gaming. Being a developer gives Lewis a unique perspective on Nintendo news, especially relating to the eShop and Nintendo Network. Today he plays Wii U and 3DS enjoying their distinctive gameplay offerings. Looking into what the future holds for Nintendo is always tricky, even with its established heritage, but that’s exactly what makes it so fun. NNID: Leuvsion

9 Comments

  1. First, congrats on running the show solo Holly! You did a great job, and I must say, you were much more confident sounding than when you are part of the team!

    Secondly, it’s a shame I couldn’t join you! I’d’ve been happy to join you, and have played several of the Guild 01 games (including Weapon Shop de Omasse) myself!

    Also, tied to joining you on the show, I’d love to talk about the Wii U “missteps” as well, should y’all decide to revisit the topic! I have to say, I definitely did t expect you to compare the Wii U to the 3DS, and that is something new/interesting to think about.

  2. Nice job flying solo. Really not an easy thing to do.

    Funny that you mention avoiding the Barbie aisle. A few years ago my daughter really wanted a Dialga figure. So we were in line at Toys R Us and the girl in front of us is holding a Barbie, then there’s my kid with this huge Dialga and a big smile on her face. It still cracks me up.

    I don’t think you can talk about Bravely Default enough. Maybe on next episode there can be a discussion of job preferences. I’m tempted to make a whole team of pirates.

    I think Nintendo has smartly given up on the Wii U. It’s a failure and no there’s sense in wasting more time or money on it. It really is time to focus on the next console, which obviously needs to be a home run. But the 3DS is cooling off, so I can see why they’re still talking that one up. They need to do something to pull attention away from the PS4.

    I agree 100% on the price. It’s not powerful enough to justify the price, and it’s too expensive to pull in casual gamers. How can a company that only does video games make such a mistake? Like you’re saying, what was the target audience? As I’ve been saying for quite some time, they need a change in leadership. Iwata should probably go first, but my choice would be Reggie.

    To defend third parties – I would guess they really don’t care what they design for. The goal is to make money. They make games to make money. You can’t make money developing games for the Wii U. That’s it, no mystery. As mentioned on the last podcast, it’s easier to develop for mobile and you have a larger target audience. Or if you’re going large scale, PS4 or 3DS would have to be your choice. Just reality.

  3. @Lou good points, on the subject of third parties I do agree, with the exception of indies and the eShop, the lack of big third party support gives the little guys more time in the spot light and I expect many indie game to do well where the big companies have failed on the Wii U.

  4. I forgot about the whole “image” topic, and I think THAT really shows the/a problem with the Wii U. Yes, the “hardest of the HARDCORE” was the initial target, but when Nintendo realized they didn’t quite understand their target audience/market, instead of attempting to do so, they tried to change their target. You know, the power might hamper the system to some degree, but if Nintendo had chosen to drop the basic bundle, drop the premium bundle to ~$280, then release a NEW premium bundle with AT LEAST 250 GB of storage, it would’ve helped.

    As for third parties, I’ve said before: Nintendo could incentivize third parties enough that walking away is stupid. “Hey Bungie, how much would it cost to develop and release Destiny for Wii U, have it launch simultaneously with the other major systems, and include all DLC day and date with other systems?” Give them that money in return for Bungie receiving less profit on the Wii U version, and now Bungie has no real reason not to do it. This risks setting a dangerous precedent, but what does Nintendo have to lose right now? If this starts selling Wii U’s, after 2-5 blockbuster games like this, there should be a large enough install base that Nintendo can stop and resume business as usual. If it doesn’t, they are pretty much right back where they are now and no real loss.

    So, two topics/questions for the next podcast. One: So the Wii U is failing (duh). Is there any possibility for success were Nintendo to rebrand/relaunch the Wii U? Maybe have another price drop or at least a major game release, possibly a new bundle (maybe with more storage like I mentioned above), and a DRASTIC system update that includes new features (such as better system level messaging, media capabilities, etc). Could this work? Two: Just out of curiosity, how many hours per night, day (for weekends, where you probably get more), or week do you all get to actually spend playing video games? As a married father of two with a full-time job whose wife is a full-time student (and I’m prepping to start taking online classes myself), I’m lucky to get 30 minutes a night with maybe 2 hours on a weekend, I feel like I can never finish all the games coming out (then again, I prefer games with many, MANY hours of gameplay).

  5. I like the amount of play time topic. Like RisnDevil I have a job and family, so I tend to play one game at a time on the 3DS, and a similar amount of play time. 30/60 minutes in the evenings, then some block of a few hours on the weekend. Although if I get hooked on a game I tend to stay up later than I should. Fire Emblem and Bravely Default being recent examples.

    I used to play the Wii more, but now that my kid is a little older and playing sports more, we almost never play the Wii now. Between school, homework, practice, etc., their hours can get cut short quick too.

  6. I’m not sure why Colin’s post is closed to comments, but while we’re debating what games could save the Wii U or what new IP they could introduce, Iwata is busy continuing to move the company in every direction except games….

    http://games.yahoo.com/news/nintendo-ceo-outlines-plan-move-212123517.html

    When will they fire this idiot?

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