Reviews of Fire Emblem are popping up on the Japanese online community Mixi and so far the game has a 4.23 point review (out of five), with 52 reviews posted. I am far too lazy to translate all fifty two reviews but I’ll take a few choice lines to give you the gist:
Suppaman: The story is interesting!! (5 star rating)
Nni~:…Since you can’t come back once you die, it takes a long time to play the game carefully enough. I wonder how many times I’ve shut the game off when a party member dies at the last minute. (5 star rating)
Haruka: It’s an evil game that doesn’t let you come back after dying… (3 star rating)
Shirubaastaa:The best! This could become a killer app for the Wii. Just like the GC version was.
I wanted more normal games to come out like this (as opposed to wiimote waving ones). (5 star rating)
Kana: I passed the first four maps, then realized that data from the GC version would give you something special, so I started over from the beginning. I couldn’t pass the third stage so I’ve stopped playing for today. I’m happy that they’re releasing normal games like this on the Wii too. It would be good if Dragon Quest would come out on the Wii as well. (4 star rating)
The complaints about starting over after dying are pretty universal, but everyone seems to like having a Wii game that you don’t need to shake the controller about to play. Mixi users can get all the untranslated reviews at the source.
Infendo / An independent perspective
Fire Emblem First Impressions
Reviews of Fire Emblem are popping up on the Japanese online community Mixi and so far the game has a 4.23 point review (out of five), with 52 reviews posted. I am far too lazy to translate all fifty two reviews but I’ll take a few choice lines to give you the gist:Suppaman: The story […]
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the person dieing nad not coming back is what makes fire emblem fire emblem though. Im glad to hear its getting great reviews
Interesting that you actually seem to be able to transfer stats on from the GC game. This would make the new FE the first real sequel of any game in the franchise.
Interesting also that people are actually elated about the game not using the Wii-mote movement detection.It could start a trend…
Complaining about not being able to make an ally "come back to life" after dying in Fire Emblem is like complaining about all the jumping in a platformer. FE is FE because of this. Apparently the "reviewers" had never played a FE game before.
I have to agree on the permadeath, it is Fire Emblem's defining characteristic, and also serves to give the player something to strive for.It's important to note that it is not NECESSARY to keep everyone alive in a Fire Emblem game, it's designed around the idea that you have far more characters than you can use. But the characters are written with so much personality that keeping them alive feels like a duty, and I think that more than anything compels players to keep restarting until they win without a death.Another thing it's worth noting is that Fire Emblem bosses tend to be rather hardcore, especially if you don't want to lose anyone. It is not uncommon that a boss' defenses will be so high that only a few people in your entire army can do any damage to him, and they have enough counter-attack strength that anyone trying to hit him from a place where they can be hit back is at risk of dying unless they are extremely careful.Yet these elements are part of Fire Emblem's identity. It is a game made for hardcore players, it seems. I'm not sure that the U.S. market will ever warm to that to a great degree, which is a shame because it is still the foremost turn-based fantasy strategy game there is.