After all the pre-launch HD debating of 2006 and Nintendo opting out of a conventional next gen, they let so-called graphics whores down easy, saying, “We can still be friends… with benefits.” Benefits like 16:9 widescreen support and progressive scan for 1st party games.
In an unusual turn of events (depending on how you view them), Nintendo’s reminiscent of another Japanese gaming giant at the moment. WarioWare Smooth Moves – which you’re probably making a fool of yourself with today – joins the Wii 4:3 Hall of Shame by not supporting widescreen displays. Game Life’s Chris Kohler doesn’t really mention prog scan, but he’s vocal about lacking a widescreen mode in Nintendo’s latest:
“I finished up the single-player mode of Wario Ware for Wii earlier today. Although the game was fun enough so that I wasn’t really bothered by it, this does need to be said: Smooth Moves is the latest inductee into the Wii 4:3 Hall of Shame. Let’s make this the last one, Nintendo.”
I’m not on the WarioWare: SM bandwagon – i got enough minigames as it is – but widescreen is most definitely not a factor for me and my CRT. As Chris says, it’s close to negligible, yet whenever a first party game lacks a rudimentary feature, a Nintendo rep loses its wings.
I also got Wario Ware: Smooth Moves today, and I did not even notice that it did not have the Widescreen capability. I have to say that I have a 47' TV and that I really don't need the Widescreen as bad as others. The game is a lot of fun. I cannot wait to play it tomorrow night at my neighbor's little Wii get together…
Widescreen is nice, but if the game is fun, who cares. I have a 42" plasma and Zelda looks great. But just as long as I can play with 480p I am happy.
I wasn't much of a graphics nut until I bought component cables for my Wii. The difference between the way games look with the standard composite cables and the way they look in progressive scan with the component cables is almost ridiculous.Even in a game like Wii Sports there is a huge difference, let alone a Zelda or Metroid title. I hope Nintendo keeps the 480p games coming.
My god, are you people serious? it's warioware! who cares for widescreen on this game made to look like crap on purpose from the start??? If I wanna brag about my HD I get my xbox out with has great graphics made for it. This game is about crude graphics & FUN, not widescreen options. In an epic game like zelda presentation is a must, for me, the day Warioware goes High res, that's the day I leave gaming. The fact that This game RE-INVENTED the minigames genre, makes a must have, whatever tv you happen to have.
i think it bears repeating, or saying at least once.not all games benefit from wide screen. a technical reason has already been pointed out, but what about aesthetics.this game would not benefit from wide screen. the amount of stuff to be shown on screen is all in one block. there is no movement to left or right, nothing to move into your view. its follow the scene for a few seconds then move on.how would it benefit from wide screen. its wrong to think that just because it can be done it should be done. and wide screen has nothing to do with next-gen either. there are stll dvds released full screen because some people like it that way, or have no choice not having a wide-screen tv. even then it still wouldnt benefit the game.the fact is, a developer should use his resources practically. these days some gamers keep wanting everything acting along the way as if they know how everything works, who cares about reality and limits of the business, such as time/money/manpower. cost/benefit and all that.if you still want to rant about widescreen tell me instead how it benefits the game. since your view is always of such a small part of the screen, generally the center, how would it benefit to have more unused space on each side.i am done, sorry its long, not good with words, but there is my thought
the first online game for Wii… pokemon battle revolution… is in 4:3 only… and its been confirmed that nintendo is requiring friend codes with the games on top of the consoles friend codes… to me its more like nintendo is being lazy than they are trying to please the consumer… they make plenty of money either way… they're starting to piss me off… even things like Wii notes… they're not time stamped so you never know when someone sent you a note… nintendo is dropping balls here…
While normally I'm a big fan of releasing games on widescreen, waltermh is right about WarioWare: it doesn't really matter that it is in fullscreen.If you still want to play a game like WarioWare on widescreen, here's what you can do: simply set your HD TV on "Full" screen mode so the image is stretched to cover the whole widescreen. In a game like this, you will not notice the difference after awhile…
uh, it fills my 32-inch widescreen lcd just fine without doing any stretching/zooming.
When a 4:3 game is stretched to 16:9 anything square turns into a rectangle, and anycircles turn into ovals. I have a wide screen CRT and the aspect ratio is perfect. There is no stretching or anything. i don't know why everyone is complaining. qwhen i turn my TV to 4:3 mode everything is squished, circle become vertical ovals. I'm pretty sure this game supports wide screen.