E3 Hands on: Wii Sports Resort


I’m just going to come out and say it, Wii Motion Plus is everything Nintendo said it was going to be. After playing around with various mini games on the Wii from Table Tennis, Sword Fighting, Sky Diving, and Archery; I am almost certain that any game that uses motion plus in the future will be so accurate it will probably hinder the performance of players.

Let me start off with the two impressions everyone is dying to hear about, Archery, and Sword Fighting.

Archery is probably the hardest game in Wii Sports Resort, due to all the various outside elements that effect the flight of the arrow. There is wind at various speeds, the pull of gravity on the arrow while firing, the target moving, the target being blocked by walls, and even how long you take to release the arrow after pulling back the bow.

For starters, Wii Motion plus controls the aiming of the bow, so you start by holding the WiiMote the long way. After that you press A to focus your aim in the direction you are pointing in. Then you press Z on the Nunchuck and pull it towards your face to pull back on the string. Now you have a set amount of time to actually release the arrow before your Mii’s arm gets tired. This causes you to lose focus on the target and weakens the release of the arrow. So it’s generally a good idea to line up your shot before you pull back on the arrow. This becomes even more difficult if the targets move from side to side. Out of all the mini-games available for Wii Sports Resort, I found this to be my favorite.

Wii Sword Fighting, This was actually really cool. You can actually wield the sword like a real sword if you wanted to. You have full control over the range and how far you can bring it back, how fast you can swing it, and even how to block. Swinging the blade around is simple, and you can pretty much spazz out and go attack someone really crazy [I give it the waggle award]. Pressing B, you can block incoming swings, and actually throw people off guard. When you block a sword swing, you cause your opponents blade to bounce back. This causes the Mii to lose his balance giving you a opening to retaliate an attack.

If you’re wondering, if this was implemented into the legend of Zelda, the game would be significantly harder in my opinion. Sword battles would actually be very challenging with other characters. Imagine, just like in Twilight Princess. The Nunchuck is the Shield, you don’t have much free control over the shield, you could shield bash and have generic movement of it. Yet you would have total control over the sword to block incoming attacks and throw your opponent off guard. Using a Bow and Arrow in the Legend of Zelda would be probably the hardest part to master. The game would be the most unique Zelda since The Adventures of Link.

That’s just my opinion, and Miyamoto was quoted at the Round table as saying. “If you want to see a Wii Motion Zelda, Wii Motion Plus has to sell very well.”

Overall, Wii Motion plus is all that and a bag a chips. If you don’t believe me, try it for yourself when it comes out.

An artist from New York. Will has been writing, designing, and loving video games since he was young. He has traveled across the United States, and parts of Canada in order to learn more about the world of gaming. After visiting E3 for the first time in 2009, he has vowed to return there and show off a game of his own. In his spare time he tinkers with electronics, programming, and of course collecting video games.