I’d be a hypocrite if I didn’t mention that in addition to hundreds of Nintendo games, some of my fondest gaming memories are of other fare like Soul Caliber for Dreamcast, and Halo for Xbox (a fighter and a FPS, respectively). With that said, here’s a cool column clip that caught my eye in a Blake Snow-provided Infendo news tip today: As a gamer for 15 years, I’ve had my f...
Aeropause is reporting and I am agreeing with the fact that Wii sales have slipped 30% in recent weeks, reflecting a general downward trend ever since launch. It’s a combination of supply chain issues and lack of A-list titles, and now it’s really starting to take hold — the PSP surpassed the great white hype last week (44,495 Wii sold). But let’s stay optimistic, shall we?...
Game|Life: PlayStation 3 was outsold by every other game console and portable system in February 2006, the NPD Group reported today. Nintendo DS 485,000Wii 335,000PlayStation 2 295,000Xbox 360 228,000PlayStation Portable 176,000Game Boy Advance 136,000PlayStation 3 127,000 It’s a thing a beauty, it is. Game Boy Advance beat you? Seriously?
Last week on the super secret Infendo internal communications network (read: gmail), I fired off a email to the crew about this new game coming out in 2008. It’s called LittleBigPlanet. People love it. Heck, even I found myself watching the keynote trailer a few times. Jack, Infendo fanboy: How ironic that, in 2008, the “Killer app” for the PS3 [will be] a platformer. A simple, 2...
Infendo regular Josh D. points us to a Next Generation feature on Killer 7’s Suda 51 (Grasshopper Manufacture president Goichi Suda) entitled Suda 51 and the Punk Spirit. It’s worth a read for all you Killer 7 fans out there, as well as you aspiring game designers/developers still reeling over comments made last week that Nintendo consoles lack artistic style. Here’s my fundament...
I dedicate this post to anonymous commenter, who said I had no idea what I was talking about when I called out (and did what Reggie did yesterday to Phil Harrison) Chris Hecker of Maxis for calling the Wii “a piece of sh*t.” Chris Hecker, from today: I don’t know who has read the internet, yesterday. In a [unintelligible] panel I said a bunch of things. I was trying to be thought...
Chris Kohler, Game|Life: Waiting for the Miyamoto keynote to start, I’m sitting three rows from the front. Close enough to see Nintendo’s resident BMOC, Reggie Fils-Aime at the front of the crowd, working it with his trademark smile and good will. He poses for pictures, he signs Wiimotes, he presses the flesh with a good natured ease that would make even the most seasoned politician we...
N-philes says that movie magician Steven Spielberg, Command & Conquer creator Louis Castle, and EA are making a new Wii game. EA’s Neil Young had this to say about it: “What I can tell you is what you’d expect, sort of, from a Steven Spielberg production,” Young said. “Steven’s stories are intimate stories that take place around huge, world-changing events...
I was hoping to proxy post stuff from GoNintendo, but their site is getting OWNED right now. That means I’m keeping an eye on Joystiq’s live blog of Miyamoto’s keynote speech at GDC 2007. As long as there aren’t any interruptions, I’ll try to keep this up to date with new information as it happens. All times are Eastern. Stuff from Kotaku gets a =k and stuff from Joys...
Chris Heckler (no pun intended, you’ll see below), one of the developers of Spore — otherwise known as the game in a neck and neck race with Duke Nukem Forever for the title of the most hyped game that may never come out — took Nintendo and the Wii console to task during a “spirited” session at the GDC this week. Hecker said the Wii is nothing more than two GameCubes ...
As many of you have heard, the big Nintendo news this week is that there will most likely not be any news from Nintendo in the following week, at least not from the 2007 Game Developers Conference in San Francisco. What you may not have heard (if you don’t like digging through sources) is exactly why. The reason is somewhat convoluted, but here’s a simplification of the epic mini-serie...
From beyond the grave, Gunpei still influences an entire generation of gaming: “Although fancier, more powerful handheld technology existed at the time, Yokoi maintained that the Game and Watch systems should use affordable components that offered a decent battery life. Consumers, he believed, would prefer cheaper products with fun gameplay over the hottest, cutting-edge gadgets. This design...