controls

Pointless button actions that fail to enhance my enjoyment

In researching the best Zelda clone games for a story I’m working on, I recently played Darksiders for PS3, Xbox 360, and (coming soon) to PC. It’s an okay game with awesome production values, and it’s very reminiscent of Zelda. That said, it’s one of many modern games that feel the need to artificially inflate the number of buttons used, as if they add any real value to th...

NES controls that stand the test of time

In December, Game Informer named The Legend of Zelda “the greatest game of all time” on their Top 200 list. I disagree, if only for one reason: its controls—namely the inability to move diagonally, which fail to stand the test of time (having seen the light of modern controls). Make no mistake, playing Zelda in 1986 was a revelation. But playing today feels clunky, unlike Mario. Link...

Zelda discussion: Does Minish Cap control better than A Link to the Past?

Having played both recently, I think it does. And dare I say it, don’t better controls make for a more enjoyable game?

A sporting chance: These “two-button” controls are a breath of fresh air

The Official World Cup game debuted on Wii and whatnot today, and I totally have World Cup fever. But that’s not what I’m here to talk about. I’m here to applaud EA Sports for simplifying the traditional controls, while still making them dynamic enough for skilled players. Having played both ways, I now prefer this simplified and smarter way of playing, this coming from someone w...