Intelligent passion for all things NintendoNew to Infendo? Start here ↗
← Back to the journal
Infendo / An independent perspective

Shadow of Smash Bros. – E3 Impressions: Teenage Mutant Ninja Turtles Smash Up

Developed by much of the same team that brought us Super Smash Bros. Brawl, there is a reason party fighter fans have been paying attention to TMNT: Smash Up.  With no Power Stone 4 in sight and the next Smash Bros. probably another console generation away, is Smash Up the cure to your 4-player brawling […]

tmnt-smash-up
Developed by much of the same team that brought us Super Smash Bros. Brawl, there is a reason party fighter fans have been paying attention to TMNT: Smash Up.  With no Power Stone 4 in sight and the next Smash Bros. probably another console generation away, is Smash Up the cure to your 4-player brawling itch?  Sure, but let’s get something straight: if you are looking for a rote Smash Bros. clone, you’ve come to the wrong place.

Although the games look similar, TMNT has some differences you’ll notice right away.  The Smash Bros. iconic “percentage” based damage system? Gone.  Each character sports a classic health bar, it’s level has nothing to do with how far your character flies.  Falling off the map will still result in an effective KO, but it’s not your primary method for eliminating the competition.
wii33pre_tmnt16-screenshot
The attacks are different too – TMNT Smash Up is a little more serious – you wont find as many comedy attacks here, just character distinctive Kung-fu and a little Ninja Magic here and there. You’ll also find the gameplay to be a little slower paced than the most recent Smash Bros. outing, although it’s balanced by the other changes made to the battle system.

In all honesty, it’s not at all fair to judge TMNT: Smash up based on a series that is technically unrelated to it, but it’s hard not to draw comparisons.  The bottom line is that it’s a fun, enjoyable, and seemingly well built fighting party game.  It’s not going to be tmnt12“Smash Bros. 4,” but it’ll be a welcome variant in familiar territory.  Hopefully, we’ll see this title crawl out from under the shadow of it’s spiritual predecessors and make a real name for itself.  It showed a lot of potential, and we’ll be watching!

TMNT: Smash Up is due out for Christmas of this year.  Staff at E3 said to watch Comic Con for details on the single player mode and unveiling of additional characters.


More to discover.Keep exploring ↗
The Infendo community

Join the conversation

9 comments

Share your perspective. Keep it thoughtful, welcoming and on topic.

  1. looks great… particularly the jungle scene.
    sounds fun
    I'll keep it close to see how it develops.

  2. i hope this one ends up being a solid title with a lot of fan service for fans of the original comic (me).

    I don't care if it's not revolutionary as long as it's fun.

    I also want Turtles in Time on the VC/VCA.

  3. @gojiguy

    I tried to get into the Turtles in Time demo at E3 to ask them about it, but they were only showing it behind closed doors at the Microsoft booth.

  4. I'll get it…

    But I want my SMASH BROS. DSi!!!!

    Seriously, think about what would happen if Smash went portable. Even Chuck Norris would die out of sheer beastliness.

  5. Pretty sure there wasn't a Power Stone 3. But yes, this reminds me. Where is Powerstone Wii? DAMN YOU CAPCOM!!!

  6. Brawl scratches my 4-player brawler itch just fine, and I can't see anything taking its place for quite some time. However, this game does have me very interested, despite the bad memories that I have of the last TMNT fighter.

  7. i'm really starting to want this game. sounds like fun and a welcome fighter until the next brawl. i'll be keeping an eye out for your final review.

  8. Sad thing here is that Powerstone would hit the 360 before the Wii. We didn't even get Virtua-On, a game that would've been Omega beastly with a dual Wiimote set-up.

  9. "with no sign of Power Stone 4…"

    When was there a Power Stone 3? Did I miss something? I love that series.

This discussion is closed to new comments.

Infendo · Play. Listen. Discover.

Your next discovery awaits.

Stay in the loop
Privacy & browser progress

Reading, listening and game progress lasts for this page without preference permission; with permission, this browser remembers for one year. Rating badges follow your saved ratings, independently of that preference. Analytics permission separately controls analytics and CRM reporting. Resetting browser progress does not delete CRM records.

Want to keep your points? Sign in →
Sign in