Still wondering what the deal is with that heart-rate monitoring “Wii Vitality Sensor” Nintendo teased at E3?Â Want to know how it’s going to be used? Well… keep guessing, Reggie explained in a recent interview that you simply aren’t going to “get it” until you “get it.”
And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, â€œWow, I get it.â€
Until you have that software, itâ€™s tough to understand. If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, â€œReggie, I donâ€™t get it.â€ And yet here we are with the balance board arguably as the third largest development platform across the globe.
Croal: So Iâ€™m lacking imagination?
And youâ€™re lacking the specific software example that undoubtedly will show exactly how it comes to life.
It’s not a bad comparison – I’m sure many of us remember wondering just how Nintendo was going to pull this “motion revolution” off, to say nothing of the aforementioned balance board or that second screen on the DS.Â Still, Wired brings up a good point when they say Nintendo’s gone down this route before, highlighting the Japaon only “Bio Sensor” used with Tetris 64, a flop that flopped so hard it never made it out of Japan.Â
What do you think? Will the vitality sensor be the next Wii Fit, or is it doomed to suffer the fate of the widely unknown Bio Sensor? Leave some comments, tell us what you think!