At the DICE summit in Nevada today, Regemite has laid down the law for breaking the monotony of the industry:
1. It’s not about horsepower or pretty pictures. It’s about entertainment.
2. Keep mass in mass market. Reach beyond hardcore. Don’t be self limiting.
3. Don’t alienate new players with high prices or narrow content.
4. Innovate or die.
5. Create a democracy of ideas for new games, where the focus isn’t on the biggest production budgets.
Other points he hit on: 9 titles on the DS topped 1 million units sold, more than 21 million connections have been made through WiFi, the DS Download stations could drive more traffic to retailers, Nintendo hopes to lift its average [gamer] age from 16 to higher numbers for the Revolution console, and the stark differences between the next-gen consoles will mean different takes on the same games.
[Source: MercuryNews]
Bohab45
I realize that jokes about Reggie kicking asses are no longer funny, so I have nothing to say.
Anonymous
“stark differences between the next-gen consoles will mean different takes on the same games”
wont that cost developers more if they have to ‘starkly’ manipulate titles to fit each console???
Rollin
Reggie also sed that development costs on Revolution will be “substantially” lower than on other consoles. The stark differences really only apply to Revolution. Couple those facts with the fact that it’s super easy to dev for and the problem is solved.
InvisibleMan
Part of the reason for low development costs on the Revolution must be the lack of HD support, which I think is a good move… for now.