A couple of quick Wii-related news bites worth mentioning this morning:
Ubisoft has confirmed that Rayman Wii will have temporary exclusivity until May 2007. The studio has confirmed that the Wii version of the game is it’s main focus, with ports only being developed when the Wii version has been completed. Rayman Raving Rabbids launches alongside the Wii later this year. In my opinion the Wii version looks to be impossible to play on another system, so I very much doubt PS3 or 360 will be getting the same game.
And, in addition to some comments on the newly implemented 1:1 sword fighting freehand control scheme that was inserted into Red Steel following a lackluster E3 performance, Ubisoft also disclosed that load times for the the Wii (at least with their games) will be better than or comparable to the load times of the GameCube. If anyone remembers the GameCube (you should, it’s not dead yet!), then you know load times weren’t that much of an issue compared to, say, a PS2.
…or a PSP!
I really really hopes this will be true for most wii games. the load times on non nintendo systems drive my carzy. its the stuff that would drag down my score for a game from lets say 8 to 6.
Pretty much the only GameCube games I’ve ever noticed a load time on have been EA titles.
I must state that after playing Dreamcast and Game Cbe most of this generation, I absolutly hate load times with a passion. If it’s over 30 seconds or so, unless it’s a big game (Shenmue), it’s too much for me. I’m glad that Nintendo has stayed focused on kepeing load times down. Once you get used to not waiting for stuff to load all the time you just can’t go back.
The only noticeable load time on a 1st party Cube game would be Animal Crossing. Other than that, it’s pretty much instant.
Another pro for the Wii.
Animal Crossings load time was actually just for accessing the memory card … anyway I’m glad to hear that since load times can be extremely offputting.