Ever wonder what inspired Pikmin? Maybe Miyamoto has a love of gardening, or maybe he just loves to control little aliens? Well, in a recent interview with GamesMaster, Miyamoto bears all.
“There are a variety of different ways for us to create videogames. Sometimes from the very outset we have some clear-cut goals towards which we start working. On the other hand we have cases when we don’t have any kind of clear-cut image as to what kind of game it will eventually be but rather we have a very vague image of whatever we would like to establish or realise.”
Miyamoto went on:
“In the case of Pikmin 1 our original idea was how it would be nice if we would be able to see a bunch of small creatures doing something,” said Miyamoto. “Something like, they are protecting their own village and at the same time they are trying to grow and expand that village.”
Olimar was added later:
“Later on we added the feature so that the player character will be there. But at the beginning I thought that it wouldn’t be interesting enough because in that original development mode the Pikmin were used as if [they were] weapons. To be utilised, to be shot by the player themselves.”
The full interview can be viewed in the January issue of GamesMaster