Non-Nintendo games I sampled had problems that sometimes made the motion-sensitive controller ineffective or just uncomfortable and unsatisfying. On that list: “Call of Duty 3” from Activision, “SpongeBob
SquarePants: Creature from the Krusty Krab” from THQ and “Super Monkey Ball Banana Blitz” from Sega.
I’m happy to report that at least two post-launch games — “Super Swing Golf” from Tecmo and “Elebits” from Konami — make agreeable use of the Wii controller and re-establish the technology’s potential.
The Wii’s immediate popularity is a tribute to its basic concept of making top-notch video-gaming less formidable. But its ultimate genius rests with all the innovative games that will be developed in future years. We can anticipate those breakthroughs even if we can’t envision them.
Haven’t played either of them yet, although a friend told me Super Swing was difficult to master.