Kotaku’s Luke Plunkett wrote a hands-on preview today of Dead Rising: Chop Till You Drop.
“This game is a waste of time.”
He begins with that line, a fitting follow to his “Dead Rising Wii is a terrible, terrible idea” headline, and things get progressively worse.
Obviously, he wasn’t impressed:
The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don’t involve evading/killing two zombies, they involve evading/killing thousands of them.
You know how many zombies I saw on-screen at one time? Six. Six zombies. And that’s not in a room or a store, that’s across the massive concourse at the start of the game.
Infendo has also played the game, and for a similarly unpleasant set of impressions, check out Sean’s hands-on feature from Tuesday.
Capcom announced in July it expects to sell 500,000 copies of Dead Rising: Chop Till You Drop. The game is set for a Q1 2009 release.