This weekend I spent most of my free time finishing Portal 2, Valve Software’sÂ brilliant new first person puzzler. While playing, I couldn’t help but to think of how awesome puzzles from Portal 2 would be in say Skyward Sword. Problem is, the Wii simply does not have the horsepower to do the things that Portal 2 does. Once the credits began to roll, and the endgame song began to play I realized for the first time why we need Project CafÃ©.
Lets cut to the chase. There are just some games that the Wii cannot do, period. It’s not just the visuals that I’m talking about either. Take the Dead Rising franchise for example. One of the draws of the Xbox 360 original was the sheer amount of zombies on screen at one time. The version that Capcom delivered for Wii, Dead Rising: Chop Till You Drop, was so stripped down that at the end of the day it was very un-fun. The Wii simply cannot handle having that manyÂ charactersÂ on-screenÂ at one time so the developers were forced to scale back.
I bet Nintendo has been thinking the same thing.
Enter ProjectÂ CafÃ©. I wonder how many Pikmin Mr. Miyamoto has in store for us in the next-gen? How far off into the distance will we be able to see in the first ever Zelda title in HD?
I love my Wii, but just like all the consoles before it, after awhile it’s just time for a face lift. You had a good run little buddy, but I’m ready for the next-gen.