Infendo Review: Nostalgia
Remember when games had a Story?

Everything Else

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The leveling system in Nostalgia is an interesting one. While you still gain a mixture of different stats as you level up, you rarely gain new special moves to use. The only way to get new moves is to use the SP you gain from defeating enemies in battle to power up your skills and unlock new ones.

This skill system can be used to customize and balance your characters. Since you can focus all your SP into certain moves and not unlock the other ones, or spread the points out evenly across all your characters and have a balanced team. It is worthwhile to strengthen certain skills like healing, magic, or special attacks that way your covered on all fronts. However, the more you spend SP on a skill raising it’s level the more powerful it becomes, as it will sometimes unlock an extra attack or lowering the cost to use it.

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New York city with the pure copper Statue of Liberty.

I find Nostalgia to be a really unique game, even though it has some flaws. My attraction to it is based on the fact that you can really just see the world. The entire world is open for you to explore, and while you can’t visit every single city or country, you can visit popular cities and areas and see some of the world’s wonders. Since it is set in an alternate 19th-century Earth you will come across various places like Japan, Siberia, Cairo, and even find some places that only exist in mythology and legend.

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Overall, Nostalgia is a pretty good RPG for the Nintendo DS, even though you can easily bulldoze through some areas. It’s unique skill system will have you grinding enemies for hours as you try to perfect your characters. With multiple treasures to find and even an epilogue mode after you finish the game there will still be plenty to do, and you’ll be shocked when the game’s lighthearted and predictable “save the world” story throws you a few curve balls.

Nostalgia gets Three out of Four Stars

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Review based on a retail copy of the game provided by the publisher.

An artist from New York. Will has been writing, designing, and loving video games since he was young. He has traveled across the United States, and parts of Canada in order to learn more about the world of gaming. After visiting E3 for the first time in 2009, he has vowed to return there and show off a game of his own. In his spare time he tinkers with electronics, programming, and of course collecting video games.