Infendo Radio Episode 299: The Hunt Continues

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Welcome all to episode 299 of Infendo Radio, with Harrison Milfeld, Holly Fellmeth, community guest Mike McSurdy and myself, Lewis Pugh.

On this weeks show we have What we’ve been playing (mostly Monster Hunter 3 but also more Bravely Default and first impressions on Pokémon Bank), the Nintendo News covers the investors meeting in detail and our special feature for today is ‘great uses of the Wii U GamePad so far’.

If you have any questions for us to discuss on the next show or feel up to the task of being the next community guest add them to the comments or email to [email protected]

Wii U friendly link: https://www.infendo.com/radio/alt/Infendo_Radio_299.m4a
intro music: https://www.youtube.com/watch?v=MFYYhtBpX_0
outro music: https://www.youtube.com/watch?v=vOItMXKHzoU

Watch out for the next episode when we turn 300! We have some great guests and topics lined up to make it our best show yet!

Play

18 Responses to Infendo Radio Episode 299: The Hunt Continues

  1. Colin Crompton says:

    Great show, particularly Mike. Salient points, well made.

  2. RisnDevil says:

    Firstly, I have to ask: Mike, what exactly do you do with your 3DS that has made it practically unusable? I got my first 3DS on launch and had it shipped to me in Afghanistan where I used it DAILY for eight months. In the heat. And the snow. And the sand. And it still works. PERFECTLY.

    Onto the more pressing business.

    I’ve been thinking about the topic of DS games on Wii U and VC games in general. Firstly, I would like to point out that even at its height, the Wii had a pretty crappy release schedule/offering, ESPECIALLY when you take into consideration the HUNDREDS of offerings available between just their own three systems (NES, SNES, N64). Heck, they didn’t even release all of their own content from said systems onto the VC, which is absolutely unacceptable. Add to all that the fact that all of the games previously released were not available immediately on the Wii U (or more realistically, are not flooding onto the Wii U at five or so times the rate of games currently coming to the service), and the problem is only looking worse. The next nail in the coffin comes from the announcement that the Wii U VC would have GBA and GCN (Side Note: How did the GameCube come to be abbreviated to GCN?) games, each coming with their own vast catalog of games. And now, to seemingly make a bad situation worse (for anybody that is really tracking the games available to games released schedule/ratio) they add NDS, with perhaps the biggest game catalog of any system, to the equation. BUT, like I said, I’ve been thinking about the VC in general and have some thoughts. Maybe the reason we have had such a slow trickle of older games is because of rights and licensing? Think about it: how many games were made by studios that have changed identity or had the rights bought away in some capacity? It would make sense that those games are having a hard time coming out. Maybe things will be better/easier for the NDS since it isn’t such an old system, so there should be DRASTICALLY fewer cases of rights and licensing issues. Thinking like that is already making me feel better. Also, in the Managerial Meeting, Iwata mentioned (seemingly in passing) that they are looking into a subscription service. Now, while no details were given, the Nintendo fanboy in me is almost crying in joy at the thought of getting a PSN-like pay-for service with loads of VC offerings. Maybe the revenue from such a service would allow Nintendo to dedicate way more resources to getting these games out on VC. One can always hope, right?

    And now this QoL. I really, really, REALLY wish I didn’t hate this, but I do. The ONLY saving grace in this whole thing is that QoL is going to be its own department, so god willing this will only help keep quality assets in the game department working on games.

    Lastly, the big topic. Good uses for the GamePad. Nintendo Land has some ok examples, but it also has some AWESOME examples (the Metroid and Zelda games particularly). And you guys already nailed why ZombieU was so masterful. In my opinion, another good use actually came from one of the CoD games. I’m not sure which one, but at least one of the CoD games used the GamePad for multiplayer so two players could each have their own screen. Yes, one screen may be smaller, but I like that and really hope Nintendo implements that in Mario Kart 8. I also think Harrison nailed it when he said we are still waiting for that one game to make you say AHA and show why it is so unique. I say that will come when Nintendo embraces the term “Asynchronous Gameplay.” Maybe I’ll reply to my own reply with a link, but a while back I gave some imaginary examples of this type of game in the forums.

    Great show guys! Looking forward to more!

  3. I played MK7 with Mike and was confused about why he wasn’t doing tricks on jumps or even drifting, but he later explained that one or both of his shoulder buttons aren’t working. Whatever happened to his 3DS, I doubt it was intentional on his part. Probably just a catastrophic accident of some kind (it would have to be catastrophic to damage a Nintendo system: the things are indestructible!).

  4. Wii Bert says:

    I think you guys overlooked Batman Arkham City on your list of games that use the gamepad well. I’ve found it fun to use on this game and it doesn’t feel forced like it dose on other games.
    Also can you all restate your miiverse names.? Would love to friend you guys.
    Thanks.

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