Developer finds developing a challenge on PS3, Xbox 360

In an interview with Official PlayStation Magazine, Rockstar’s Creative VP, Dan Houser:

“To be honest with you we haven’t solved all those riddles yet.” The difficulties aren’t limited to working on Microsoft’s box, as Houser explains that “both have enormous challenges” and that “both have their own particular pleasures and pains”.

And so concludes our latest (and only) installment of Things you will never hear said about a Nintendo system.

Editor’s Note: Yes, read this post with a heavy dose of light-heartedness. — Jack